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"Find me cards equivalent to: Kher Keep"

Equivalent cards to Kher Keep (Legendary Land, colorless, token creation):
1. Slayers' Stronghold – Legendary Land that grants haste, not tokens, but similar utility.
2. Hall of the Bandit Lord – Legendary Land, adds colorless, grants haste.
3. Hanweir Battlements – Legendary Land, grants haste, melds.
4. Castle Embereth – Not legendary, but red land that boosts creatures.


Reason: Few Legendary Lands create tokens like Kher Keep, but these share land type, red/colorless identity, or creature-related abilities. Closest is Hall of the Bandit Lord for colorless legendary synergy; no exact match on token-make for colorless legendary lands.

Found Cards

4 Results

Castle Embereth

Hall of the Bandit Lord

Kher Keep

Slayers' Stronghold

Castle Embereth #239p Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the common lands have basic land types, they aren't basic lands.
  • Once the common lands (such as Mystic Sanctuary) enter the battlefield tapped, there's no way to untap them with a spell or ability to make their last ability trigger.
  • Prices

    Seller Price
    Cardmarket 0.44 EUR / 1.06 EUR
    Tcgplayer 0.43 USD / 0.69 USD
    Cardkingdom / 2.49 USD 0.69 USD
    Manapool / 1.86 USD 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Mountain. : Add . , : Creatures you control get +1/+0 until end of turn.

    Hall of the Bandit Lord #277 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature has haste if the mana is spent to cover any cost of the spell, even an additional cost.
  • The effect that grants haste doesn’t wear off at end of turn.
  • Prices

    Seller Price
    Cardmarket 7.2 EUR / 18.9 EUR
    Manapool 15.83 USD / 44.05 USD
    Tcgplayer 19.04 USD / 80.01 USD
    Cardkingdom / 84.99 USD 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hall of the Bandit Lord enters tapped. , Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

    Kher Keep #275 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.23 EUR / 5.64 EUR
    Cardkingdom 0.99 USD / 14.99 USD
    Tcgplayer 0.6 USD / 15.15 USD
    Manapool / 7.37 USD 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

    Slayers' Stronghold #165 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.2 USD
    Tcgplayer 0.38 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature gets +2/+0 and gains vigilance and haste until end of turn.