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"Find me cards equivalent to: Kilnspire District"

Equivalent cards by type, color, and similar effect to Kilnspire District are:
1. Stensia – Plane, Colorless. Deals damage to players at the beginning of upkeep.
2. Gavony – Plane, Colorless. Puts +1/+1 counters; different counters but similar interaction.
3. Mount Keralia – Plane, Colorless. First spell each turn has cascade; strong red association, similar explosive value.
4. Velis Vel – Plane, Colorless. Temporarily gives creatures all creature types (less direct, but still colorless Plane with a continual effect).


Reason: All listed are Plane cards, colorless, and have effects that trigger based on time or actions in the game, similar to Kilnspire District.

Found Cards

5 Results

Gavony

Kilnspire District

Mount Keralia

Stensia

Velis Vel

Gavony #15 Plane — Innistrad

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • If another player gains control of one of your creatures after the chaos ability resolves, that creature will continue to have indestructible until end of turn.
  • The chaos ability grants indestructible only to creatures that you control at the time it resovles. Creatures that you gain control of later in the turn will not have indestructible.
  • Prices

    Seller Price
    Tcgplayer 1.4 USD
    Manapool 1.43 USD
    Cardkingdom 0.99 USD
    Cardmarket 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

    Kilnspire District #23 Plane — Ravnica

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Ravnica
  • Languages:
    Layout:
    Planar

    Rules

  • When you count the number of charge counters on Kilnspire District, count all charge counters on it, not just ones you put there.
  • You choose the target of the chaos ability as you put that ability on the stack. When the ability resolves, you choose a value for X and decide whether to pay {X}. If you do decide to pay {X}, it’s too late for any player to respond since the ability is already in the midst of resolving.
  • Prices

    Seller Price
    Cardmarket 1.09 EUR
    Tcgplayer 1.18 USD
    Cardkingdom 5.49 USD
    Manapool 1.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to Kilnspire District and at the beginning of your first main phase, put a chargecounteron Kilnspire District, then add for each chargecounteron it. Whenever chaos ensues, you may pay . If you do, Kilnspire District deals X damage to any target.

    Mount Keralia #52 Plane — Regatha

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Regatha
  • Languages:
    Layout:
    Planar

    Rules

  • If you roll {CHAOS}, Mount Keralia’s damage-prevention effect will last for the rest of the game. It will apply to damage dealt by any plane named Mount Keralia, regardless of who owns that plane.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD
    Tcgplayer 3.46 USD
    Manapool 4.15 USD
    Cardmarket / 0.15 EUR 2.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, put a pressurecounteron Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

    Stensia #74 Plane — Innistrad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • Each creature can have only one +1/+1 counter put on it this way per turn.
  • Unlike the Vampires in the Innistrad(TM) block, Stensia's ability triggers whenever a creature deals any damage, not just combat damage.
  • Prices

    Seller Price
    Cardmarket / 0.21 EUR 0.37 EUR
    Manapool 2.43 USD
    Tcgplayer 1.49 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1counteron it. Whenever chaos ensues, each creature you control gains ": This creature deals 1 damage to target player or planeswalker" until end of turn.

    Velis Vel #84 Plane — Lorwyn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Lorwyn
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • Sharing multiple creature types doesn't give an additional bonus. Velis Vel's first ability counts creatures, not creature types.
  • The chaos ability doesn't give a creature changeling.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD
    Manapool 6.24 USD
    Tcgplayer 3 USD
    Cardmarket 1.95 EUR / 0.43 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Elemental Shamans and an Elemental Spirit are on the battlefield, each gets +2/+2.) Whenever chaos ensues, target creature gains all creature types until end of turn.