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"Find me cards equivalent to: Kor Aeronaut"

Cards similar to Kor Aeronaut (white, Kor Soldier, flying, kicker/evasion effect):
1. Kor Skyfisher — White, Kor Soldier, flying, returns a permanent to your hand when it enters.
2. Emeria Captain — White, Kor Knight Ally (not Soldier), flying, has ally synergy.
3. Makindi Aeronaut — White, Kor Scout, flying (no kicker or temporary flying grant).
4. Shepherd of the Flock — White, not a Kor but has adventure utility, no flying.
5. Aerial Guide — Blue, but grants flying on attack trigger. Mentioned for similar effect but not white or Kor.

None are perfect, but Kor Aeronaut is unique for kicker and flying grant in its color and type. Kor Skyfisher is the most mechanically and tribal-similar.

Found Cards

5 Results

Aerial Guide

Emeria Captain

Kor Aeronaut

Kor Skyfisher

Makindi Aeronaut

Aerial Guide #29 Creature — Drake

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.23 USD
    Cardmarket / 0.17 EUR 0.04 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.04 USD / 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.

    Emeria Captain #11 Creature — Angel Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
  • Because Emeria Captain receives its +1/+1 counters from a triggered ability rather than a replacement effect, players may take actions while that triggered ability is on the stack and Emeria Captain’s toughness is just 1.
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
  • If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate.
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
  • Prices

    Seller Price
    Tcgplayer / 0.24 USD 0.11 USD
    Cardmarket / 0.26 EUR 0.04 EUR
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance When this creature enters, put a +1/+1counteron it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

    Kor Aeronaut #17 Creature — Kor Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Kicker

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 0.23 EUR 0.07 EUR
    Manapool / 0.17 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.

    Kor Skyfisher #8 Creature — Kor Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Kor Skyfisher is still on the battlefield as its triggered ability resolves, you may return Kor Skyfisher itself.
  • Kor Skyfisher’s triggered ability doesn’t target a permanent. You choose which one to return to its owner’s hand as the ability resolves. No one can respond to the choice.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 0.88 EUR
    Tcgplayer 0.55 USD
    Manapool 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, return a permanent you control to its owner's hand.

    Makindi Aeronaut #27 Creature — Kor Scout Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Scout
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.01 USD 0.05 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.19 USD
    Cardmarket 0.15 EUR / 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying