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"Find me cards equivalent to: Kor Bladewhirl"

Kor Bladewhirl
Equivalent cards in mono-white that are also Allies and support Rally mechanics:
1. Ondu Cleric — Creature — Kor Cleric Ally, Rally: Gain life.
2. Lantern Scout — Creature — Human Scout Ally, Rally: Gains lifelink.
3. Munda's Vanguard — Creature — Kor Knight Ally, Rally: Bolster ability.
4. Stone Haven Outfitter — (not an Ally, but a Kor), Equipment matters.


Reason: All are white Allies with Rally or similar party-based effects; none grant first strike, but they all affect your team when Allies enter, like Kor Bladewhirl.

Found Cards

6 Results

Kor Bladewhirl

Lantern Scout

Munda's Vanguard

Ondu Cleric

Rally

Stone Haven Outfitter

Kor Bladewhirl #BFZ-34 Creature — Kor Soldier Ally

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Kor
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
  • When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR
    Manapool 0.26 USD
    Cardkingdom 0.39 USD
    Tcgplayer 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.

    Lantern Scout #37 Creature — Human Scout Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.
  • Multiple instances of lifelink on the same creature are redundant. There usually isn't much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.
  • When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.
  • Prices

    Seller Price
    Manapool / 0.67 USD 0.15 USD
    Cardkingdom / 1.49 USD 0.69 USD
    Cardmarket / 0.48 EUR 0.22 EUR
    Tcgplayer / 0.77 USD 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.

    Munda's Vanguard #29s Creature — Kor Knight Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Knight
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • To activate a cohort ability, the Ally with that ability must have been under your control continuously since the beginning of your most recent turn. Informally, it can’t have “summoning sickness.” However, the other Ally you tap can be one that just came under your control. (Note that tapping the second Ally doesn’t use {T} [the tap symbol].)
  • Prices

    Seller Price
    Cardmarket / 0.6 EUR 0.02 EUR
    Manapool 0.25 USD
    Cardkingdom 0.99 USD
    Tcgplayer 0.48 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cohort — , Tap an untapped Ally you control: Put a +1/+1counteron each creature you control.

    Ondu Cleric #30 Creature — Kor Cleric Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Cleric
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability counts the number of Allies you control as it resolves.
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 2.3 EUR
    Tcgplayer 0.3 USD / 8.07 USD
    Cardkingdom 0.59 USD / 4.49 USD
    Manapool / 6.76 USD 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.

    Rally #48 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.12 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.07 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blocking creatures get +1/+1 until end of turn.

    Stone Haven Outfitter #37 Creature — Kor Artificer Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Artificer
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Equipped creatures will get just +1/+1 from Stone Haven Outfitter, no matter how many Equipment are attached to them. Similarly, the last ability will trigger just once per equipped creature.
  • In this context, "equipped creatures you control" and "equipped creature you control" refer to any creatures you control with Equipment attached to them. In the highly unusual case that Stone Haven Outfitter becomes an Equipment, the meaning of its abilities doesn't change. The bonuses continue to refer to any equipped creature you control. They aren't bonuses applied solely to the creature Stone Haven Outfitter is attached to.
  • The bonuses gained from Stone Haven Outfitter's abilities are in addition to any bonuses given by the Equipment.
  • Prices

    Seller Price
    Cardmarket 0.37 EUR / 0.51 EUR
    Tcgplayer 0.31 USD / 0.66 USD
    Manapool / 0.53 USD 0.15 USD
    Cardkingdom 0.59 USD / 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.