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"Find me cards equivalent to: Leech Bonder"

Equivalent cards to Leech Bonder (blue creatures that manipulate counters or untap for effects) include:
1. Leech Bonder - original card
2. Thief of Blood - removes counters, though not untap-based
3. Simic Manipulator - can gain +1/+1 counters and control other creatures
4. Fate Transfer (not a creature, but moves counters between creatures)
5. Havengul Runebinder - creates zombies and puts counters, is blue and relates to counters

None perfectly mimic Leech Bonder’s unique mechanic, but these cover similar abilities (counter manipulation, blue, untap synergy).

Found Cards

5 Results

Fate Transfer

Havengul Runebinder

Leech Bonder

Simic Manipulator

Thief of Blood

Fate Transfer #161 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fate Transfer moves any kind of counters, not just -1/-1 counters.
  • If either one of the targets becomes illegal (because it leaves the battlefield or for any other reason) by the time Fate Transfer resolves, the counters don’t move. If both targets become illegal, Fate Transfer doesn’t resolve.
  • This effect may result in useless counters being placed on a creature. For example, if an age counter is moved from a creature with cumulative upkeep to a creature without cumulative upkeep, it will have no effect on the new creature.
  • Prices

    Seller Price
    Cardkingdom / 11.99 USD 0.49 USD
    Tcgplayer / 23.14 USD 0.45 USD
    Manapool / 9.1 USD 0.19 USD
    Cardmarket 0.16 EUR / 6.58 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Move all counters from target creature onto another target creature.

    Havengul Runebinder #16 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Although players may respond to the activated ability, they can't respond to the paying of its costs. The creature card will already be exiled by the time any player could respond.
  • The Zombie creature token you put onto the battlefield will also get a +1/+1 counter.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1counteron each Zombie creature you control.

    Leech Bonder #43 Creature — Merfolk Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.
  • If either one of the target creatures becomes an illegal target (because it left the battlefield or for any other reason), the counter doesn’t move. If both targets become illegal, the ability doesn’t resolve.
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • Leech Bonder’s activated ability can move any kind of counter, not just a -1/-1 counter. It can target any two creatures, whether they have counters on them or not.
  • This effect may result in a useless counter being placed on a creature. For example, if an age counter is moved from a creature with cumulative upkeep to a creature without cumulative upkeep, it will have no effect on the new creature.
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
  • Prices

    Seller Price
    Tcgplayer / 4.14 USD 0.35 USD
    Cardmarket 0.24 EUR / 1.32 EUR
    Cardkingdom / 5.99 USD 0.35 USD
    Manapool 0.35 USD / 1.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with two -1/-1 counters on it. , : Move acounterfrom target creature onto a second target creature. ( is the untap symbol.)

    Simic Manipulator #50 Creature — Mutant Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve

    Rules

  • The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability won’t resolve and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed.
  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 0.49 USD
    Tcgplayer 0.35 USD / 0.93 USD
    Manapool 0.18 USD / 0.76 USD
    Cardmarket / 1.6 EUR 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.) , Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

    Thief of Blood #71 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Experience counters aren't removed from players this way, but loyalty counters are removed from planeswalkers.
  • If more than one Thief of Blood enters the battlefield at the same time, you can apply the replacement effect of any of them. That one will enter with additional +1/+1 counters due to its own ability and the others will not.
  • Prices

    Seller Price
    Cardkingdom 8.49 USD
    Manapool 11.05 USD
    Cardmarket / 0.14 EUR 5.51 EUR
    Tcgplayer 11.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As this creature enters, remove all counters from all permanents. This creature enters with a +1/+1counteron it for eachcounterremoved this way.