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"Find me cards equivalent to: Leyline of the Guildpact"

Here are cards equivalent to Leyline of the Guildpact and fulfill similar multicolor/enchantment/land-typing roles:
1. Prismatic Omen

  • Type: Enchantment
  • Color: G
  • Text: Lands you control are every basic land type in addition to their other types.

  • Reason: Shares the land-typing effect.
    2. Chromatic Lantern
  • Type: Artifact
  • Color: Colorless (but mana fixing for all colors)
  • Text: Lands you control have “T: Add one mana of any color.”

  • Reason: Similar all-color mana fixing.
    3. Convergence of Dominance
  • Type: Enchantment
  • Color: W, U, B, R, G
  • Text: Nonland permanents you control are all colors.

  • Reason: Shares the all-color permanents effect.
    4. Mirari's Wake
  • Type: Enchantment
  • Color: G, W
  • Text: Your lands produce extra mana and creatures get +1/+1.

  • Reason: Related powerful five-color mana effect.

Leyline of the Guildpact is unique with both all-color and all-land-type abilities, but Prismatic Omen and Convergence of Dominance are the closest in color and effect.

Found Cards

4 Results

Chromatic Lantern

Leyline of the Guildpact

Mirari's Wake

Prismatic Omen

Chromatic Lantern #54 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Lands you control won't lose any other abilities they had. They also won't gain or lose any land types.
  • Prices

    Seller Price
    Tcgplayer 0.64 USD
    Cardkingdom 1.79 USD
    Manapool 0.15 USD
    Cardmarket 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control have ": Add one mana of any color." : Add one mana of any color.

    Leyline of the Guildpact #217p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They'll also have the mana ability of each basic land type (for example, Forests have "{T}: Add {G}."). They'll still have their other subtypes and abilities.
  • Giving a land additional basic land types doesn't change its name or whether it's legendary or basic.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 6.99 USD
    Tcgplayer 3.98 USD / 5.07 USD
    Cardmarket / 3.29 EUR 2.86 EUR
    Manapool 3.07 USD / 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

    Mirari's Wake #MH2-291 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to creatures you control may become lethal if Mirari's Wake leaves the battlefield.
  • If tapping a land produces more than one type of mana, you choose one type that was produced and add one mana of that type.
  • If the mana produced by the land has any additional restrictions or riders, those restrictions or riders don't apply to the mana added by Mirari's Wake. You just get one mana of the appropriate type.
  • The types of mana are white, blue, black, red, green, and colorless.
  • Prices

    Seller Price
    Manapool 3.43 USD
    Cardkingdom 7.99 USD
    Tcgplayer 3.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

    Prismatic Omen #1104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each land you control will have the land types Plains, Island, Swamp, Mountain, and Forest. They’ll also have the mana ability of each basic land type (for example, Forests can tap to produce {G}). They’ll still have their other subtypes and abilities.
  • Giving a land extra basic land types doesn’t change its name or whether it’s legendary or basic.
  • Prices

    Seller Price
    Cardmarket 5.4 EUR / 5.68 EUR
    Manapool 7.78 USD / 8.27 USD
    Cardkingdom 8.49 USD / 12.99 USD
    Tcgplayer 11.84 USD / 13.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control are every basic land type in addition to their other types.