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"Find me cards equivalent to: Lightning Mare"

Cards similar to Lightning Mare (mono-red, anti-blue, aggressive creatures):

  • Great Sable Stag: (anti-blue, can't be countered, can't be blocked by blue or black, but it's green).
  • Hateflayer: (Elemental, mono-red, pinger, not anti-blue, but close for color and type).
  • Thunderblust: (mono-red Elemental, aggressive, no blue hate though).

Closest strict equivalents in mono-red:

  • Scrapheap Scrounger: (aggressive, can't block, not anti-blue, but hard to deal with).
  • Sulfur Elemental: (flash, split second, hurts white creatures, can't be countered).

None are exact. Red rarely gets can't be countered with blue hate and pump. Sulfur Elemental and Lightning Mare are your closest mono-red examples.

Found Cards

6 Results

Great Sable Stag

Hateflayer

Lightning Mare

Scrapheap Scrounger

Sulfur Elemental

Thunderblust

Great Sable Stag #186 Creature — Elk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Elk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • Although the reminder text doesn’t say so, Great Sable Stag also can’t be equipped by blue or black Equipment.
  • Great Sable Stag can be targeted by spells that try to counter it (such as Cancel). Those spells will resolve, but the part of their effect that would counter Great Sable Stag won’t do anything. Any other effects those spells have will work as normal.
  • Prices

    Seller Price
    Tcgplayer / 3.99 USD 0.33 USD
    Cardkingdom 0.99 USD / 4.49 USD
    Manapool / 2.39 USD 0.16 USD
    Cardmarket 0.41 EUR / 2.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)

    Hateflayer #55 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Wither

    Rules

  • If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
  • The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
  • Wither applies to any damage Hateflayer deals to a creature, which includes both its combat damage and damage from its activated ability.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD / 15.99 USD
    Manapool / 9.96 USD 0.64 USD
    Tcgplayer / 15.16 USD 2.62 USD
    Cardmarket / 4.59 EUR 1.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wither (This deals damage to creatures in the form of -1/-1 counters.) , : This creature deals damage equal to its power to any target. ( is the untap symbol.)

    Lightning Mare #151 Creature — Elemental Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.47 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket / 0.38 EUR 0.21 EUR
    Tcgplayer 0.24 USD / 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. This creature can't be blocked by blue creatures. : This creature gets +1/+0 until end of turn.

    Scrapheap Scrounger #231s Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Manapool 0.71 USD
    Cardmarket 1.46 EUR
    Tcgplayer 1.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. , Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.

    Sulfur Elemental #108 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to white creatures may become lethal if Sulfur Elemental enters the battlefield during that turn.
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • Players can't take actions between the time that Sulfur Elemental enters the battlefield and the time state-based actions are performed.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.59 USD
    Tcgplayer 0.18 USD
    Cardmarket / 0.62 EUR 0.27 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1.

    Thunderblust #131 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 7/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Persist

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardmarket / 1.09 EUR 0.61 EUR
    Tcgplayer / 1.78 USD 0.52 USD
    Manapool 0.5 USD / 0.79 USD
    Cardkingdom / 1.49 USD 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste This creature has trample as long as it has a -1/-1counteron it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)