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"Find me cards equivalent to: Lord of the Unreal"

Options similar to Lord of the Unreal (blue, Illusion synergy, anthem effect):
1. Supreme Phantom — Blue, gives other Spirits +1/+1.
2. Adaptive Automaton — Any color, can choose Illusion, gives +1/+1.
3. Master of Waves — Blue, gives Elementals +1/+1, creates tokens.
4. Patron Wizard — Blue, Wizard tribal, counters spells.
5. Lord of the Unreal — Already listed, the best for Illusions specifically.


Reason:
Blue creature lords for tribes, but direct Illusion lords are rare; Lord of the Unreal is unique for Illusions and hexproof.

Found Cards

5 Results

Adaptive Automaton

Lord of the Unreal

Master of Waves

Patron Wizard

Supreme Phantom

Adaptive Automaton #1109 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even though Adaptive Automaton is a Construct, other Construct creatures you control won't get +1/+1 unless you chose Construct as Adaptive Automaton entered the battlefield.
  • The choice of creature type is made as Adaptive Automaton enters. Players can't take any actions between the time the choice is made and the time the appropriate creatures begin to get +1/+1.
  • You must choose an existing creature type, such as Human or Warrior. Card types such as artifact and supertypes such as legendary can't be chosen.
  • Prices

    Seller Price
    Cardkingdom / 9.49 USD 5.99 USD
    Tcgplayer / 7.5 USD 6.76 USD
    Cardmarket / 6.14 EUR 4.79 EUR
    Manapool / 5.72 USD 7.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

    Lord of the Unreal #62 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 7.99 USD
    Cardmarket 0.86 EUR / 7.16 EUR
    Manapool 0.35 USD / 4.16 USD
    Tcgplayer 0.69 USD / 4.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

    Master of Waves #1278 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Protection

    Rules

  • Barring other effects, the Elemental tokens will enter the battlefield as 2/1 creatures.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If Master of Waves leaves the battlefield, and nothing else is raising the toughness of the Elemental tokens above 0, the Elemental tokens will die and subsequently cease to exist.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Use your devotion to blue as the triggered ability resolves to determine how many tokens are put onto the battlefield. If Master of Waves is still on the battlefield at that time, its mana cost will count toward your devotion to blue.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 2.29 USD
    Cardmarket 2 EUR / 2.82 EUR
    Tcgplayer / 4.49 USD 3.1 USD
    Manapool / 2.96 USD 4.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

    Patron Wizard #89 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Since the cost does not include the {T} symbol, it can tap itself even on the turn it enters.
  • Prices

    Seller Price
    Cardkingdom / 39.99 USD 7.99 USD
    Tcgplayer 5.4 USD / 44.5 USD
    Cardmarket 3.46 EUR / 34.39 EUR
    Manapool 4.68 USD / 45.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap an untapped Wizard you control:Countertarget spell unless its controller pays .

    Supreme Phantom #115 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Spirit you control may become lethal if Supreme Phantom leaves the battlefield during that turn.
  • Prices

    Seller Price
    Cardmarket 0.38 EUR / 0.1 EUR
    Cardkingdom 0.49 USD
    Manapool 0.26 USD
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Other Spirits you control get +1/+1.