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"Find me cards equivalent to: Lost Auramancers"

Equivalent cards to Lost Auramancers (White, creature that tutors enchantments onto the battlefield) are rare. However, here are some similar white cards:

  • Academy Rector – Exiles itself when it dies to put an enchantment onto the battlefield (very close effect)
  • Scholar of Lost Trove (note: blue, not white, but also cheats out a noncreature spell when it enters)
  • Knight of the White Orchid (tutors for land, but different target)

Academy Rector is the only direct white equivalent for enchantment tutoring to the battlefield when it dies. Both Lost Auramancers and Academy Rector fill very similar roles in white enchantment decks.

Found Cards

3 Results

Academy Rector

Knight of the White Orchid

Lost Auramancers

Academy Rector #1 Creature — Human Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You do not have to find an enchantment card if you do not want to, even if you have one in your library.
  • An enchantment card is any Enchantment card, including Auras.
  • Prices

    Seller Price
    Manapool 51.86 USD / 357.32 USD
    Cardmarket 52.66 EUR / 371.78 EUR
    Cardkingdom 94.99 USD
    Tcgplayer 79.94 USD / 524.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, thenshuffle

    Knight of the White Orchid #7139 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Knight of the White Orchid's triggered ability has an “intervening ‘if' clause.” That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves.
  • The Plains you search for doesn't have to be basic. For example, you could put a Sacred Foundry onto the battlefield.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Tcgplayer 0.76 USD
    Cardmarket 1.89 EUR
    Manapool 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, thenshuffle

    Lost Auramancers #24 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vanishing

    Rules

  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 1.07 USD
    Manapool / 0.73 USD 0.15 USD
    Cardkingdom / 0.79 USD 0.35 USD
    Cardmarket 0.1 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, thenshuffle