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"Find me cards equivalent to: Lurking Predators"

Equivalent cards include:

  • Lurking Predators (the searched card)
  • Aid from the Cowl (enchantment, green, similar top card trigger, may put permanents onto battlefield)
  • Lifecrafter's Bestiary (green enchantment, lets you scry/filter creatures on cast)

No exact duplicate exists, but these have similar green enchantment creature-revealing/putting effects.

Found Cards

3 Results

Aid from the Cowl

Lifecrafter's Bestiary

Lurking Predators

Aid from the Cowl #105s Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
  • Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
  • If a permanent put onto the battlefield this way has an ability that triggers at the beginning of your end step, it won't trigger during this end step.
  • If the revealed card is not a permanent card or if you choose not to put it onto the battlefield, you may put it on the bottom of your library. If you don't, it remains on top of your library.
  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
  • Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
  • Tokens that leave the battlefield will satisfy a revolt ability.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 0.33 EUR
    Manapool 0.48 USD
    Tcgplayer 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

    Lifecrafter's Bestiary #162s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Lifecrafter's Bestiary's second triggered ability resolves before the spell that caused it to trigger. The ability will resolve even if that spell is countered.
  • The draw step is after the upkeep step, so you'll scry 1 before you draw for the turn.
  • While resolving Lifecrafter's Bestiary's second triggered ability, you can't pay {G} multiple times to draw multiple cards.
  • Prices

    Seller Price
    Cardmarket 1.43 EUR
    Tcgplayer 4.75 USD
    Manapool 1.19 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card.

    Lurking Predators #156 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • If an opponent casts a spell, this ability triggers and is put on the stack on top of that spell. This ability will resolve (meaning that a revealed creature card will enter) before the spell resolves.
  • You must put the revealed card onto the battlefield if it's a creature card. If it's not a creature card and you don't put it on the bottom of your library, it stops being revealed and simply remains on top of your library.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Cardmarket 8.4 EUR / 2 EUR
    Tcgplayer 16.49 USD
    Manapool 16.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.