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"Find me cards equivalent to: Maddening Wind"

Cards equivalent to Maddening Wind (Green, Enchantment — Aura, cumulative upkeep, punishes controller):
1. Barkshot Barrage — Not an actual card, but there are no exact green equivalents with damage cumulative upkeep/punishment.
2. Hornet Sting — Not an Aura, just a green source of damage.
3. Elephant Grass — Enchantment with cumulative upkeep in green, but not an Aura; taxes attackers.

Closest functional equivalents in green with cumulative upkeep:

  • Spore Cloud — Green, cumulative upkeep, but not an Aura or damage.
  • Rainbow Vale — Not green, but upkeeps that punish controller are more common in other colors.


Reason:

There are no direct green equivalents to Maddening Wind with the same color, type, and punisher effect. Most Auras with cumulative upkeep and controller punishment are in black or red.
Search result matches: Maddening Wind (for reference), Elephant Grass (cumulative upkeep Enchantment).

Found Cards

5 Results

Elephant Grass

Hornet Sting

Maddening Wind

Rainbow Vale

Spore Cloud

Elephant Grass #104 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Unless some effect explicitly says otherwise, a creature that can’t attack you can still attack a planeswalker you control.
  • Prices

    Seller Price
    Cardmarket 1.72 EUR
    Cardkingdom 5.99 USD
    Manapool 0.83 USD
    Tcgplayer 3.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.

    Hornet Sting #181 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.43 EUR 0.15 EUR
    Tcgplayer 0.18 USD
    Cardkingdom 0.39 USD / 0.49 USD
    Manapool / 0.25 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hornet Sting deals 1 damage to any target.

    Maddening Wind #254 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.

    Rainbow Vale #179 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only changes controller at the end of a turn in which it was tapped for mana. It does not change controller if it is not tapped for mana.
  • Stays in the same tapped/untapped state it is in when it switches controllers.
  • If Rainbow Vale’s ability is activated during an End step, its “at the beginning of the end step” trigger won’t trigger until the End step of the next turn. If its ability is activated again during that turn, its “at the beginning of the end step” ability will trigger twice at the End step of that turn.
  • If control of Rainbow Vale has somehow changed before the “at end of turn” ability resolves, the player who activated the mana ability (not the current controller of Rainbow Vale) chooses one of their opponents to gain control of it.
  • If more than one player manages to tap it for mana in a given turn, then two control-change abilities will trigger at end of the turn. These abilities resolve using the standard order for such things, so the active player’s triggers are put on the stack first, then the opponents’.
  • The opponent is chosen when the “at end of turn” triggered ability resolves.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add one mana of any color. An opponent gains control of this land at the beginning of the next end step.

    Spore Cloud #72a Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Only makes attackers or blockers that have been declared before the spell is cast unable to untap as normal next turn. So, if used before attackers or blockers are declared, it is simply a Fog-like effect. If used after attackers are declared but before blockers are declared, it does the Fog effect and makes attackers not untap as normal. If done after blockers are declared, it has full effect.
  • If a creature affected by Spore Cloud is untapped at the time its controller’s next untap step begins, the “doesn’t untap” effect doesn’t do anything. It won’t apply at some later time when that creature is tapped.
  • Spore Cloud doesn’t track the creatures’ controllers. If an affected creature changes controllers before its old controller’s next untap step, Spore Cloud will prevent it from being untapped during its new controller’s next untap step.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.21 USD
    Manapool 0.15 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.