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"Find me cards equivalent to: Mana Sculpt"

Here are some cards similar to Mana Sculpt (as described):
1. Mana Drain – Instant, UU, Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana cost.
2. Arcane Denial – Instant, 1U, Counter target spell. (Different drawback, card draw for both.)
3. Counterspell – Instant, UU, Counter target spell.


Reason:
Mana Drain matches most closely; others like Counterspell and Arcane Denial are blue instants that counter spells, but only Mana Drain also generates mana. No exact newer equivalents with a wizard bonus, but these are the closest blue instants.

Found Cards

4 Results

Arcane Denial

Counterspell

Mana Drain

Mana Sculpt

Arcane Denial #147 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The controller of the countered spell doesn't choose how many cards to draw until the relevant ability resolves. The player may draw 0, 1, or 2 cards. They choose the number before drawing any cards.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 2.99 USD
    Tcgplayer 1.57 USD
    Cardmarket 1.93 EUR
    Manapool / 13.53 USD 1.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

    Counterspell #52 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.99 USD / 24.99 USD
    Manapool / 20.03 USD 11.98 USD
    Tcgplayer 9.95 USD / 19.95 USD
    Cardmarket 4.92 EUR / 16.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell.

    Mana Drain #11 aka. Drain Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target spell is an illegal target by the time Mana Drain tries to resolve, Mana Drain doesn't resolve. You don't add mana at the beginning of your next main phase. If the target is legal but not countered (most likely because an effect says that the spell can't be countered), you do add mana.
  • Mana Drain's delayed triggered ability will usually trigger at the beginning of your precombat main phase. However, if you cast Mana Drain during your precombat main phase or during your combat phase, its delayed triggered ability will trigger at the beginning of that turn's postcombat main phase.
  • Prices

    Seller Price
    Cardmarket / 46.61 EUR 38.35 EUR
    Cardkingdom / 84.99 USD 69.99 USD
    Tcgplayer / 63.98 USD 51.77 USD
    Manapool / 61.47 USD 51.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.

    Mana Sculpt #57p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target spell is an illegal target when Mana Sculpt tries to resolve, it won't resolve and none of its effects will happen. You won't add mana at the beginning of your next main phase. If the target is legal but not countered (probably because an effect says that spell can't be countered) and you control a Wizard, you'll still add mana.
  • Prices

    Seller Price
    Manapool 0.91 USD / 3.57 USD
    Cardkingdom 1.99 USD / 1.99 USD
    Tcgplayer / 3.81 USD 1.77 USD
    Cardmarket / 1.1 EUR 0.74 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.