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"Find me cards equivalent to: Marauding Brinefang"

Equivalent cards to Marauding Brinefang in Blue with similar mechanics (creature, ward, islandcycling or related) are:
1. Mistford River Turtle

  • Blue, Creature, gives another creature ward through its ability.
    2. Cartographer's Hawk
  • Not blue, but similar land searching—closest blue alternative is Dreamscape Artist (sacrifice land for land search).
    3. Glasspool Mimic / Glasspool Shore
  • Blue, Creature, focuses on flexibility (no ward or landcycling).

There are no direct blue dinosaur creatures with both ward and islandcycling besides Marauding Brinefang, but close functional blue equivalents include Mistford River Turtle (ward effect), and land searching can be loosely paralleled by Dreamscape Artist. Blue creatures with ward only:

  • Wavebreak Hippocamp (ward {2}),
  • Spectral Adversary (ward implied by effect).


Reason:
Blue rarely combines creature cycling with ward; Marauding Brinefang is currently unique.

Found Cards

6 Results

Cartographer's Hawk

Dreamscape Artist

Marauding Brinefang

Mistford River Turtle

Spectral Adversary

Wavebreak Hippocamp

Cartographer's Hawk #10 Creature — Bird

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Cartographer’s Hawk leaves the battlefield before its triggered ability resolves, you can’t return it to its owner’s hand from its new zone.
  • Prices

    Seller Price
    Cardmarket 0.27 EUR
    Manapool 0.15 USD
    Tcgplayer 0.24 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, thenshuffle

    Dreamscape Artist #52 Creature — Human Spellshaper

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Spellshaper
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.17 USD / 0.68 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.81 USD 0.34 USD
    Cardmarket 0.08 EUR / 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Discarda card,Sacrificea land: Search your library for up to two basic land cards, put them onto the battlefield, thenshuffle

    Marauding Brinefang #64 Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 6/7
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling Ward

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.09 EUR 0.05 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.2 USD 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ward (Whenever this creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) Islandcycling (,Discardthis card: Search your library for an Island card, reveal it, put it into your hand, thenshuffle)

    Mistford River Turtle #56 Creature — Turtle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Turtle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket / 0.24 EUR 0.08 EUR
    Manapool 0.15 USD / 0.23 USD
    Tcgplayer 0.19 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.

    Spectral Adversary #77p Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • After you pay the {1}{U} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
  • An attacking or blocking creature that phases out is removed from combat.
  • Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.
  • As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.
  • If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
  • Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
  • Prices

    Seller Price
    Tcgplayer / 1.77 USD 0.47 USD
    Cardmarket / 0.87 EUR 1.32 EUR
    Manapool 1.03 USD / 0.98 USD
    Cardkingdom / 4.99 USD 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.

    Wavebreak Hippocamp #80 Enchantment Creature — Horse Fish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Horse
  • Fish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when you cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If you have more than one opponent, this ability can trigger once during each of those opponents' turns.
  • In a Two-Headed Giant game, this ability triggers no more than once during each opposing team's turn.
  • This ability triggers only on your very first spell during an opponent's turn, not the first spell after the card is on the battlefield. If you cast a spell before it's on the battlefield (including if you cast this card somehow during an opponent's turn), the ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD / 0.99 USD
    Manapool / 0.96 USD 0.55 USD
    Cardkingdom 1.49 USD / 2.49 USD
    Cardmarket / 1.02 EUR 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast your first spell during each opponent's turn, draw a card.