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"Find me cards equivalent to: Master's Guidance"

Equivalent cards to Master's Guidance (Enchantment, Green, attack/legend/creature matters):
1. The Great Henge

Reason: Rewards you for controlling powerful creatures, draws cards, and adds counters.
2. Tooth of the Animist (as an Aura/Equipment, less direct but similar attack reward)

Reason: Encourages attacking with creatures for value.
3. Guardian Project

Reason: Enchantment, draws you cards for creatures entering, supports creature-heavy/legendary decks.
4. Cathars' Crusade

Reason: Puts +1/+1 counters when creatures enter (not attack, but close synergy).
5. Elemental Bond

Reason: Draws cards as big creatures enter, fills similar power 4+ draw role.

All of these are green enchantments or close in theme to Master's Guidance. None do all effects exactly, but cover its main elements (attack/legend/counters/draw).

Found Cards

5 Results

Cathars' Crusade

Elemental Bond

Guardian Project

Master's Guidance

The Great Henge

Cathars' Crusade #95 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Manapool 5.56 USD
    Cardmarket / 3 EUR 4.96 EUR
    Cardkingdom 9.49 USD
    Tcgplayer 8.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, put a +1/+1counteron each creature you control.

    Elemental Bond #40 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature must have power 3 or greater as it enters, or Elemental Bond's ability won't trigger. Static abilities that raise (or lower) a creature's power are taken into account. However, you can't have a creature with power 2 or less enter and try to raise its power with a spell, an activated ability, or a triggered ability.
  • Prices

    Seller Price
    Manapool 3.44 USD / 6.42 USD
    Tcgplayer 3.97 USD / 6.49 USD
    Cardkingdom 5.99 USD / 7.99 USD
    Cardmarket / 4.52 EUR 4.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 3 or greater enters, draw a card.

    Guardian Project #2172 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • If the entering creature is put into your graveyard while Guardian Project's ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won't draw a card.
  • If the entering creature leaves the battlefield and returns while Guardian Project's ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won't draw a card. However, Guardian Project's ability may trigger for the new creature and you may draw a card as that ability resolves.
  • Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project's ability resolves. If the entering creature isn't the first of its name as it enters, the ability doesn't trigger at all; if its name is shared as the ability resolves, you don't draw a card.
  • Prices

    Seller Price
    Cardkingdom 22.99 USD / 23.99 USD
    Tcgplayer 18.31 USD
    Manapool 18.34 USD / 25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

    Master's Guidance #206 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that enter the battlefield attacking will not trigger Master's Guidance's first triggered ability. You have to declare two or more legendary creatures as attackers during your declare attackers step to trigger the ability.
  • Master's Guidance's first ability can put a +1/+1 counter on each of any two attacking creatures, not just on the legendary attacking creatures that caused it to trigger.
  • Prices

    Seller Price
    Cardmarket / 0.92 EUR 0.6 EUR
    Manapool 0.36 USD / 0.51 USD
    Cardkingdom / 0.79 USD 1.29 USD
    Tcgplayer 0.5 USD / 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack with two or more legendary creatures, put a +1/+1counteron each of up to two target attacking creatures. At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

    The Great Henge #41 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once The Great Henge's last ability has triggered, you'll draw a card even if you can't put a +1/+1 counter on the creature for some reason (most likely because it has left the battlefield).
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change by how much The Great Henge's cost is reduced.
  • Once you determine the cost to cast The Great Henge, you may activate mana abilities to pay that cost. If the greatest power among creatures you control changes while activating mana abilities, the cost to cast The Great Henge remains what you previously determined.
  • The cost reduction ability reduces only the generic mana in The Great Henge's cost. The colored mana must still be paid.
  • The first step of casting a spell is to move it to the stack. If this causes the greatest power among creatures you control to change, that new power will be used to determine the cost reduction.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom / 94.99 USD 84.99 USD
    Cardmarket / 51.64 EUR 44.89 EUR
    Tcgplayer 56.85 USD / 74.69 USD
    Manapool 63.97 USD / 79.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1counteron it and draw a card.