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"Find me cards equivalent to: Master the Way"

Similar cards (Izzet, Sorcery, draw + damage scaling with hand or similar):
1. Master the Way
2. Expel from Orazca (not exact, blue bounce, draw if you ascend—not Izzet, but partial overlap)
3. Invoke the Winds (blue, steals artifact, not Izzet, not exact, but uses U draw/damage theme)
4. Spirespike (closest Izzet sorcery: 1 damage + prowess trigger)
5. Ral's Outburst (U/R, instant, 3 damage to any target, look at top two—draw synergy)

No direct Izzet sorcery matches exactly, but Ral's Outburst is closest for Izzet, damage & draw together. Red rarely scales damage with hand size; this is a unique blue-red effect.

Found Cards

4 Results

Expel from Orazca

Invoke the Winds

Master the Way

Ral's Outburst

Expel from Orazca #RIX-37 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
  • If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
  • If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
  • If you have the city’s blessing and choose not to put the target nonland permanent on top of its owner’s library, it’s returned to its owner’s hand.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
  • Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
  • Prices

    Seller Price
    Cardmarket 0.11 EUR
    Manapool 0.15 USD
    Tcgplayer 0.13 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

    Invoke the Winds #370 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to that permanent.
  • You will not be able to attack with the creature you gain control of or use its activated abilities with {T} in the cost unless it has haste.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.59 USD
    Tcgplayer / 0.53 USD 0.4 USD
    Manapool 0.15 USD / 0.42 USD
    Cardmarket 0.29 EUR / 0.6 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target artifact or creature. Untap it.

    Master the Way #188 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the permanent or player is an illegal target as Master the Way tries to resolve, Master the Way won’t resolve and none of its effects will happen. You won’t draw a card.
  • Use the number of cards in your hand after you draw the card to determine how much damage Master the Way deals to the target permanent or player. (Remember that Master the Way is not in your hand; it’s on the stack.)
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.38 USD
    Cardmarket / 0.22 EUR 0.07 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.16 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.

    Ral's Outburst #212 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target permanent or player is an illegal target by the time Ral’s Outburst tries to resolve, the spell doesn’t resolve. You won’t look at the top two cards of your library.
  • If you have only one card in your library, you put it into your hand. You won’t lose the game if your library’s empty until you try to draw from the empty library.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket 0.1 EUR / 0.29 EUR
    Manapool / 0.23 USD 0.15 USD
    Tcgplayer 0.25 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.