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"Find me cards equivalent to: Maximize Velocity"

Equivalent cards to Maximize Velocity (color: Red, type: Sorcery, gives +1/+1 and haste, graveyard recursion):
1. Infuriate (R) – Sorcery, Target creature gets +3/+2 until end of turn. (No haste, but a red pump spell.)
2. Flamekin Zealot (2RR) – Creature, when it enters, creatures get +1/+1 and haste until end of turn. (Not a sorcery, but same effect.)
3. Built to Smash (R) – Instant, Target attacking creature gets +3/+3 and trample. (No haste, but red pump.)
4. Accelerate (1R) – Instant, Target creature gains haste until end of turn, draw a card. (No +1/+1, but haste.)
5. Unleash Fury (RR) – Instant, Doubles power of creature. (No haste or recursion.)

There is no red sorcery that gives +1/+1 AND haste with graveyard recursion exactly like Maximize Velocity. Closest are pump spells or haste-granting spells in red, but none with Jump-start. Maximize Velocity is very unique.

Found Cards

5 Results

Accelerate

Built to Smash

Infuriate

Maximize Velocity

Unleash Fury

Accelerate #90 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 11.99 USD
    Cardmarket 0.55 EUR / 4.3 EUR
    Tcgplayer 0.53 USD / 9.58 USD
    Manapool / 4.86 USD 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains haste until end of turn. Draw a card.

    Built to Smash #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An artifact creature gains trample in addition to getting +3/+3, not instead of it.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD 0.79 USD 0.49 USD
    Cardmarket 0.55 EUR / 1 EUR
    Manapool 0.65 USD 0.52 USD 0.52 USD
    Tcgplayer 0.77 USD 0.57 USD 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Maximize Velocity #111 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.34 EUR 0.14 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.19 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

    Unleash Fury #7050 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won't change if another effect alters the creature's power later in the turn.
  • Prices

    Seller Price
    Manapool / 2.32 USD 1.08 USD
    Cardmarket 2.52 EUR / 3.62 EUR
    Cardkingdom / 3.99 USD 1.99 USD
    Tcgplayer 1.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double the power of target creature until end of turn.