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"Find me cards equivalent to: Maximum Overdrive"

Equivalent cards to Maximum Overdrive (Instant, Black, +1/+1 counter, deathtouch & indestructible until end of turn):
1. Undying Evil — Returns a creature to battlefield with a +1/+1 counter if it dies (close, but not deathtouch/indestructible).
2. Supernatural Stamina — Creature gets +2/+0 and returns if it dies (also close).
3. Deadly Brew — Each player sacrifices a creature; you return a permanent to hand (half way).
4. Lazotep Plating (Blue, not black) — Grants hexproof and creates a token (+1/+1 counter-like effect for token).
5. Feign Death — When creature dies, returns to field with +1/+1 counter.

Closest: No exact black instant gives +1/+1, deathtouch, and indestructible all together. Maximum Overdrive remains unique. Supernatural Stamina and Undying Evil are the closest in-black instants, but lack deathtouch/indestructible.

Found Cards

6 Results

Deadly Brew

Feign Death

Lazotep Plating

Maximum Overdrive

Supernatural Stamina

Undying Evil

Deadly Brew #303 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • First the active player chooses which creature or planeswalker they'll sacrifice, then each other player in turn order does the same, knowing choices made before their choice. Then all those permanents are sacrificed simultaneously.
  • If you cast Deadly Brew and control any creatures or planeswalkers as it resolves, you must sacrifice one of them.
  • You cannot return the same permanent card that you sacrificed.
  • You choose which permanent card you're returning to your hand, if any, as Deadly Brew resolves, after permanents are sacrificed.
  • Prices

    Seller Price
    Cardmarket 0.15 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.

    Feign Death #103 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.9 USD / 2.01 USD
    Cardkingdom 1.79 USD / 3.49 USD
    Manapool 0.78 USD / 1.29 USD
    Cardmarket 1.14 EUR / 1.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1counteron it."

    Lazotep Plating #57 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Amass

    Rules

  • If you create a Zombie Army token when Lazotep Plating instructs you to amass 1, that token will gain hexproof until end of turn.
  • You amass 1 and grant hexproof all while Lazotep Plating is resolving. Nothing can happen between the two, and no player may choose to take actions.
  • Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. If the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
  • Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
  • If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
  • In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.
  • Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
  • To amass Zombies N, if you don't control an Army creature, create a 0/0 black Zombie Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Zombie, it becomes a Zombie in addition to its other types.
  • Prices

    Seller Price
    Cardmarket 0.62 EUR
    Tcgplayer 0.31 USD
    Manapool 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Amass Zombies 1. (Put a +1/+1counteron an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

    Maximum Overdrive #96 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.1 EUR / 0.08 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.19 USD 0.14 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature. It gains deathtouch and indestructible until end of turn.

    Supernatural Stamina #GN3-62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Supernatural Stamina's effect works only once. If the targeted creature dies and is then returned to the battlefield, it's considered to be a new creature. If that new creature dies, it won't come back a second time.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Manapool 0.15 USD
    Cardkingdom 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

    Undying Evil #77 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.46 USD / 6.26 USD
    Cardkingdom / 13.99 USD 0.69 USD
    Cardmarket 0.85 EUR / 8.1 EUR
    Manapool 0.26 USD / 5.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1counteron it.)