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"Find me cards equivalent to: Might of the Masses"

Might of the Masses is unique, but similar green instants include:
1. Strength in Numbers – gives a creature +X/+X until end of turn, where X is the number of attacking creatures.
2. Overwhelming Instinct – similar in spirit, but is an enchantment and cares about attacking creatures.
3. Become Immense – gives +6/+6, but requires delve.
4. Charge Through – gives trample but only +1/+0.

Closest direct replacement is Strength in Numbers—also counts creatures, but only attacks. Most green instants are straightforward pumps but don’t scale exactly the same way as Might of the Masses.

Found Cards

5 Results

Become Immense

Charge Through

Might of the Masses

Overwhelming Instinct

Strength in Numbers

Become Immense #157 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Delve

    Rules

  • Because delve isn't an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.
  • Delve doesn't change a spell's mana cost or mana value. For example, Treasure Cruise's mana value is 8 even if you exiled three cards to cast it.
  • You can exile cards to pay only for generic mana, and you can't exile more cards than the generic mana requirement of a spell with delve. For example, you can't exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.35 USD
    Manapool 0.21 USD / 0.31 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.99 EUR 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delve (Each card you exile from your graveyard while casting this spell pays for .) Target creature gets +6/+6 until end of turn.

    Charge Through #124 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target becomes illegal before Charge Through resolves (perhaps because an opponent destroyed it), you won’t draw a card.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD / 0.79 USD
    Manapool / 0.2 USD 0.15 USD
    Tcgplayer 0.27 USD / 0.34 USD
    Cardmarket / 0.28 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains trample until end of turn. Draw a card.

    Might of the Masses #188 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you target a creature you control with Might of the Masses, remember to count that creature when determining the amount of the bonus.
  • The size of the bonus is determined as Might of the Masses resolves; it won't change if the number of creatures you control changes later in the turn.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.28 USD
    Tcgplayer 0.14 USD / 0.25 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.26 EUR 0.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+1 until end of turn for each creature you control.

    Overwhelming Instinct #276 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 1.91 EUR
    Cardkingdom 0.35 USD
    Manapool / 0.93 USD 0.22 USD
    Tcgplayer / 2.41 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack with three or more creatures, draw a card.

    Strength in Numbers #224 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The value of X is determined only as Strength in Numbers resolves. It won't change later in the turn if the number of attacking creatures changes.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.21 USD
    Manapool / 0.26 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.07 EUR / 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.