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"Find me cards equivalent to: Mindmoil"

Equivalent cards to Mindmoil (Red, Enchantment, wheel effect) are:

  • Teferi's Puzzle Box (Artifact, not enchantment, but similar effect)
  • Reforge the Soul (Red, but it's a sorcery, not an enchantment)
  • Discard and draw effects like Incendiary Command (Red, Sorcery)

There are no direct red enchantments that do exactly what Mindmoil does. Mindmoil is unique for red enchantments with a hand-cycling ability. If you want a similar Enchantment with hand-replacement in red, closest is Red Herring or using artifacts.

Found Cards

5 Results

Incendiary Command

Mindmoil

Red Herring

Reforge the Soul

Teferi's Puzzle Box

Incendiary Command #113 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.52 EUR / 0.19 EUR
    Tcgplayer 1.69 USD
    Cardkingdom 0.99 USD
    Manapool 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. •Destroytarget nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.

    Mindmoil #135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After Mindmoil’s ability resolves, but before the spell that triggered it does, you can cast instants from your new hand of cards. Each time you do, Mindmoil’s ability triggers again.
  • After Mindmoil’s ability triggers, players may cast instants and activate activated abilities. Each time you cast an instant spell “in response,” Mindmoil’s ability triggers again.
  • Whenever you cast a spell, Mindmoil’s ability triggers. The ability will resolve before the spell does.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 0.99 USD
    Tcgplayer / 2.99 USD 0.84 USD
    Manapool / 4.68 USD 0.58 USD
    Cardmarket 0.47 EUR / 2.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

    Red Herring #62 Creature — Fish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Fish
  • Languages:
    Layout:
    Normal

    Rules

  • Any counters on the returned object, objects attached to the returned object, or continuous effects affecting the returned object will be on, attached to, and/or affecting Red Herring.
  • If Red Herring isn’t a legal target for a spell or ability that targets the returned spell or permanent, that spell continues to target what it originally did. That spell or permanent will be an illegal target for the spell or ability, and that spell or ability won’t affect it.
  • If Red Herring leaves your hand before its ability resolves, you can’t exchange it or change the target of a spell.
  • If the returned object was attacking or blocking, so is Red Herring. If it was tapped, face down, or flipped, so is Red Herring.
  • You reveal Red Herring in your hand as you activate its ability, but you choose which spell or permanent to exchange as the ability resolves. No player may take actions between the time you choose a spell or permanent and the time you make the exchange.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.23 USD
    Manapool 0.15 USD
    Cardmarket 0.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.

    Reforge the Soul #AVR-151 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Miracle

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.49 USD
    Tcgplayer 7.54 USD
    Manapool 6.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    Teferi's Puzzle Box #368 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have more than one of these, each effect triggers separately.
  • You do your normal draw before this ability is put on the stack.
  • Prices

    Seller Price
    Cardmarket / 11.92 EUR 11.66 EUR
    Manapool 21.88 USD
    Tcgplayer 22.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.