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"Find me cards equivalent to: Mob"

Equivalent cards to Mob (black, mass creature destruction, scalable to creature count or mana):

  • Devouring Ants (scales with creatures, but exiles for damage)
  • Sickening Dreams (black, scalable mass discard/damage, but needs discard)
  • Hex (black, destroys up to six creatures)
  • Mutilate (wipes board based on Swamp count)
  • Tendrils of Corruption (single target, scalable with Swamps)

All these scale or interact with creature quantity/mana, but Mob specifically creates 2/2 zombies for each tapped creature you control using convoke. None offer exact convoke + zombie creation, but these are closest in effect or theme.

Found Cards

5 Results

Hex

Mob

Mutilate

Sickening Dreams

Tendrils of Corruption

Hex #17 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must target six different creatures. If you can't, you can't cast Hex. If some of the creatures become illegal targets before the spell resolves, Hex will still destroy the rest of them.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD / 3.99 USD
    Manapool / 2.12 USD 0.44 USD
    Cardmarket 1.59 EUR / 2.74 EUR
    Tcgplayer 1.48 USD / 3.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy six target creatures.

    Mob #359 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target creature.

    Mutilate #73 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The effect is based on the number of Swamps you control when Mutilate resolves. Only creatures on the battlefield at that time will be affected. The effect won't change later in the turn, even if the number of Swamps you control changes.
  • Prices

    Seller Price
    Cardmarket 3.82 EUR / 30.13 EUR
    Cardkingdom 6.49 USD / 54.99 USD
    Tcgplayer / 48.95 USD 3.94 USD
    Manapool / 56.69 USD 2.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures get -1/-1 until end of turn for each Swamp you control.

    Sickening Dreams #83 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 3.42 EUR / 18.76 EUR
    Tcgplayer / 16.64 USD 1.42 USD
    Manapool / 15.6 USD 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardX cards. Sickening Dreams deals X damage to each creature and each player.

    Tendrils of Corruption #136 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Tendrils of Corruption tries to resolve, the spell doesn't resolve. You don't gain X life.
  • Prices

    Seller Price
    Manapool / 1.26 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket 0.12 EUR / 1.31 EUR
    Tcgplayer / 1.09 USD 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.