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"Find me cards equivalent to: Molecule Man"

Equivalent cards (colorless, legendary creature, alter casting/card drawing):
1. Molecule Man (baseline for comparison)
2. Karn, the Great Creator — colorless, legendary, affects nonland card casting (shuts off activated artifacts).
3. Emrakul, the Promised End — colorless, legendary, modifies spell casting (cost reduction based on graveyards).
4. Ugin, the Ineffable — colorless, affects card costs for colorless spells.

No card exactly matches Molecule Man’s effect, but the above provide similar themes: legendary, colorless, affect casting spells from hand.

Found Cards

4 Results

Emrakul, the Promised End

Karn, the Great Creator

Molecule Man

Ugin, the Ineffable

Emrakul, the Promised End #6 Legendary Creature — Eldrazi

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 13
Power/Toughness: 13/13
Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Protection Trample

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.
  • Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
  • If the targeted player loses the game while you control their turn during a multiplayer game, the extra turn never begins.
  • If the targeted player skips their next turn, you’ll control the next turn the affected player actually takes, and the extra turn the player takes will be after that turn.
  • In a Two-Headed Giant game, gaining control of a player causes you to gain control of each player on that team.
  • Multiple player-controlling effects that affect the same player overwrite each other. The last one to be created is the one that works. If multiple players have cast Emrakul and targeted the same player, each ability’s effect will create an extra turn.
  • Protection abilities only apply while the object with the ability is on the battlefield. Notably, Emrakul may be the target of a spell that targets it while on the stack, such as Syncopate.
  • Protection from instants means that Emrakul can’t be the target of instant spells or activated or triggered abilities from instant cards, and damage that would be dealt to it by instant spells or cards is prevented. Instant spells may still affect it in other ways; for example, it would still receive the bonus from Rally the Peasants.
  • The card types that could appear in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. The maximum discount that Emrakul’s own ability can provide is {9}.
  • The player you’re controlling is still the active player during that turn.
  • While controlling another player, you also continue to make your own choices and decisions.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player’s hand, face-down cards that player controls, and any cards in that player’s library the player may look at.
  • While controlling another player, you make all choices and decisions that player is allowed to make or is told to make during that turn. This includes choices about what spells to cast or what abilities to activate, as well as any decisions called for by triggered abilities or for any other reason.
  • You also can’t make any choices or decisions for the player that would be called for by the tournament rules (such as whether to take an intentional draw or whether to call a judge).
  • You can use only the affected player’s resources (cards, mana, and so on) to pay costs for that player; you can’t use your own. Similarly, you can use the affected player’s resources only to pay that player’s costs; you can’t spend them on your costs.
  • You can’t make any illegal decisions or illegal choices—you can’t do anything that player couldn’t do. You can’t make choices or decisions for that player that aren’t called for by the game rules or by any cards, permanents, spells, abilities, and so on. If an effect causes another player to make decisions that the affected player would normally make (such as Master Warcraft does), that effect takes precedence. In other words, if the affected player wouldn’t make a decision, you wouldn’t make that decision on that player’s behalf.
  • You can’t make the affected player concede. That player may choose to concede at any time, even while you’re controlling that player.
  • You only control the player. You don’t control any of that player’s permanents, spells, or abilities.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

    Karn, the Great Creator #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
  • Prices

    Seller Price
    Cardmarket / 6.54 EUR 4.71 EUR
    Manapool / 5.19 USD 4.42 USD
    Tcgplayer 4.84 USD / 6.92 USD
    Cardkingdom / 9.99 USD 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2 You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

    Molecule Man #9 Legendary Creature — Human Villain

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Human
  • Villain
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 16.34 EUR
    Manapool 16.29 USD / 62.52 USD
    Cardkingdom 17.99 USD / 44.99 USD
    Tcgplayer 18.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nonland cards in your hand have miracle . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

    Ugin, the Ineffable #1243 Legendary Planeswalker — Ugin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ugin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A colorless spell whose mana cost is {2} or {1} will cost {0} to cast.
  • A land normally has no color, even if it can produce one or more colors of mana.
  • If an effect such as that of Doubling Season causes Ugin to create two Spirit tokens, you still only exile one card from your library. You'll put that card into your hand the first time that either of the tokens leaves the battlefield.
  • If the Spirit leaves the battlefield for any reason, you'll put the exiled card into your hand, even if Ugin left the battlefield before that happened.
  • If you've activated Ugin's ability multiple times, you must keep track of which exiled card belongs to each Spirit token.
  • Once you look at the exiled face-down card once, you may look at it again any time you wish. If another player gains control of the Spirit token, that player can't look at the exiled card.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Ugin). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 12.99 USD
    Tcgplayer 9.32 USD
    Manapool 9.03 USD
    Cardmarket 5.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Colorless spells you cast cost less to cast.
    +1 Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
    −3Destroytarget permanent that's one or more colors.