🤖 ManaHive AI
Equivalent cards to Moonshaker Cavalry (White, creature, team buff on ETB):
1. Craterhoof Behemoth (Green, closest in effect but not White; massive team pump on ETB)
2. End-Raze Forerunners (Green, gives +2/+2, vigilance, trample on ETB—note: not White)
3. Akroma's Will (White, instant, not a creature, grants flying and other abilities; not a direct match)
4. Herald of War (White, Angel, but pumps only itself—less similar)
5. Victory's Herald (White, Angel, gives flying and lifelink to team when it attacks)
6. Angel of Invention (White, gives +1/+1 to other creatures as static, not ETB, flying)
Closest in White is Victory's Herald and Angel of Invention, but none exactly match Moonshaker Cavalry for type and effect; most similar direct effects are in Green.
Reason: Mass team pump with flying is rare in White, especially on a creature.
7 Results
Akroma's Will
Angel of Invention
Craterhoof Behemoth
End-Raze Forerunners
Herald of War
Moonshaker Cavalry
Victory's Herald
Akroma's Will #1 Instant
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| Rarity: | Mythic |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.Angel of Invention #109 Creature — Angel
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| Rarity: | Mythic |
| Converted Cost: | 5 |
| Power/Toughness: | 2/1 |
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| Layout: | Normal |
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Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.Craterhoof Behemoth #375 Creature — Beast
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| Rarity: | Mythic |
| Converted Cost: | 8 |
| Power/Toughness: | 5/5 |
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| Layout: | Normal |
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Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.End-Raze Forerunners #214 Creature — Boar
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| Rarity: | Rare |
| Converted Cost: | 8 |
| Power/Toughness: | 7/7 |
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| Layout: | Normal |
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Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.Herald of War #24 Creature — Angel
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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Flying Whenever this creature attacks, put a +1/+1counteron it. Angel spells and Human spells you cast costMoonshaker Cavalry #110 Creature — Spirit Knight
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| Rarity: | Mythic |
| Converted Cost: | 8 |
| Power/Toughness: | 6/6 |
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| Layout: | Normal |
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Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.Victory's Herald #18 Creature — Angel
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | 4/4 |
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| Layout: | Normal |
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