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"Find me cards equivalent to: Morsel Theft"

Equivalent cards to Morsel Theft (black, lifedrain, with Rogue synergy or replacement):
1. Syphon Soul – Sorcery, target loses 2, you gain 2, all opponents affected.
2. Alms of the Vein – Sorcery, target loses 3, you gain 3, Madness synergy instead of Rogue.
3. Tendrils of Corruption – Black, lifedrain + removal, scales on Swamps.
4. Sign in Blood – Draws cards, also deals life loss.
5. Duskmantle Seer – Black, Rogue creature, cares about life loss and drawing.

Alms of the Vein is most similar, but uses Madness over Prowl. No card exactly replicates Morsel Theft’s Rogue synergy and lifedrain.

Found Cards

6 Results

Alms of the Vein

Duskmantle Seer

Morsel Theft

Sign in Blood

Syphon Soul

Tendrils of Corruption

Alms of the Vein #98 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent loses 3 life and you gain 3 life. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Duskmantle Seer #159 aka. Party Bob Creature — Vampire Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The cards put into hands this way are not “drawn.” For example, you couldn’t reveal a card with miracle put into your hand this way (but it also won’t count as the first card you’ve drawn this turn either).
  • The loss of life is simultaneous. If this causes both players to end up at 0 or less life, the game will be a draw. In a multiplayer game, players with 0 or less life will lose the game.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.99 USD
    Manapool 0.15 USD / 0.69 USD
    Cardmarket 0.28 EUR / 1.22 EUR
    Tcgplayer / 0.98 USD 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.

    Morsel Theft #68 Kindred Sorcery — Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Kindred
  • Sorcery
  • SubTypes:
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Prowl

    Rules

  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD / 1.03 USD
    Manapool / 1.19 USD 0.15 USD
    Cardkingdom / 1.99 USD 0.35 USD
    Cardmarket / 0.6 EUR 0.13 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.

    Sign in Blood #32 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 8.99 USD 5.49 USD 3.49 USD
    Tcgplayer 3.63 USD 5.29 USD 5.16 USD
    Manapool 2.39 USD 4.79 USD 4.17 USD
    Cardmarket 1.87 EUR / 4.93 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player draws two cards and loses 2 life.

    Syphon Soul #176 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.84 EUR 0.06 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Tcgplayer / 3.07 USD 0.28 USD
    Manapool / 0.59 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

    Tendrils of Corruption #136 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target by the time Tendrils of Corruption tries to resolve, the spell doesn't resolve. You don't gain X life.
  • Prices

    Seller Price
    Manapool / 1.26 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket 0.12 EUR / 1.31 EUR
    Tcgplayer / 1.09 USD 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.