cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Mount Keralia"

Equivalent cards to Mount Keralia (type: Plane, colorless) include:

  • The Aether Flues
  • Pyretic Sphere
  • Turri Island
  • Immersturm
  • Grove of the Dreampods
  • Reality Shaping
  • Gavony


Reason: All are colorless Plane cards from the Planechase set, featuring unique end step or chaos-related effects. There are no other cards with exactly the same pressure counter/damage effect, but these are mechanically and thematically similar as Plane cards.

Found Cards

7 Results

Gavony

Grove of the Dreampods

Immersturm

Mount Keralia

Reality Shaping

The Aether Flues

Turri Island

Gavony #15 Plane — Innistrad

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Innistrad
  • Languages:
    Layout:
    Planar

    Rules

  • If another player gains control of one of your creatures after the chaos ability resolves, that creature will continue to have indestructible until end of turn.
  • The chaos ability grants indestructible only to creatures that you control at the time it resovles. Creatures that you gain control of later in the turn will not have indestructible.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Cardmarket 0.43 EUR
    Tcgplayer 1.25 USD
    Manapool 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.

    Grove of the Dreampods #34 Plane — Fabacin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Fabacin
  • Languages:
    Layout:
    Planar

    Rules

  • Both abilities are mandatory. You must put the creature card onto the battlefield, even if you don't want to.
  • If you don't reveal any creature cards from your library, you'll put the cards from your library on the bottom of your library in a random order. Essentially, this will shuffle your library, although you are not shuffling it for purposes of effects that care about a player shuffling a library.
  • Prices

    Seller Price
    Cardmarket 0.64 EUR / 0.24 EUR
    Cardkingdom 0.39 USD
    Manapool 3.11 USD
    Tcgplayer 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

    Immersturm #17 Plane — Valla

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Valla
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • A token that has left the battlefield can't come back onto the battlefield. If the chaos ability exiles a token, that token remains in exile until state-based actions are checked, then it ceases to exist.
  • Any "as [this permanent] enters" choices for the card returned by the chaos ability are made by that card's owner, not its old controller or the controller of the chaos ability.
  • If a creature controlled by a player other than the planar controller enters, the planar controller (not the creature's controller) controls Immersturm's triggered ability. That means that if multiple creatures enter at the same time, that player controls all of Immersturm's triggered abilities and may put them on the stack in whichever order they like. The last one put on the stack is the first one to resolve.
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • When the chaos ability resolves, the targeted creature is exiled, then immediately returned to the battlefield as a new permanent with no relation to its previous existence.
  • Prices

    Seller Price
    Tcgplayer 3.79 USD
    Cardkingdom 5.99 USD
    Cardmarket 2.24 EUR
    Manapool 9.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.

    Mount Keralia #52 Plane — Regatha

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Regatha
  • Languages:
    Layout:
    Planar

    Rules

  • If you roll {CHAOS}, Mount Keralia’s damage-prevention effect will last for the rest of the game. It will apply to damage dealt by any plane named Mount Keralia, regardless of who owns that plane.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Manapool 4.15 USD
    Tcgplayer 2.92 USD
    Cardmarket 1.94 EUR / 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, put a pressurecounteron Mount Keralia. When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker. Whenever chaos ensues, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

    Reality Shaping #6 Phenomenon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Phenomenon
  • SubTypes:
    Languages:
    Layout:
    Planar

    Rules

  • After all permanents are put onto the battlefield and you planeswalk away from Reality Shaping, any abilities that triggered from those permanents entering will be put onto the stack. You'll put all of your triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • Each player will know what permanent cards were put onto the battlefield earlier in the ability's resolution.
  • First, you may put a permanent card onto the battlefield, then each other player in turn order may do the same. Cards such as Sakashima's Student that can enter as a copy of another creature could copy a creature put onto the battlefield earlier in the resolution of the ability.
  • This process is not repeated. Go around the table only once.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 1.46 USD
    Manapool 1.49 USD
    Cardmarket 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)

    The Aether Flues #10 Plane — Iquatana

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Iquatana
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If you use the first ability of The Aether Flues but there are no creatures in your library, you'll reveal your entire library then shuffle it.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • The first ability of The Aether Flues doesn't target a creature. You don't choose a creature to sacrifice until the ability resolves. Once you choose a creature to sacrifice, it's too late for players to respond.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Tcgplayer 3.3 USD
    Cardmarket 0.95 EUR / 0.38 EUR
    Manapool 3.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to The Aether Flues and at the beginning of your upkeep, you maysacrificea creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, thenshuffleall other cards revealed this way into your library. Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.

    Turri Island #38 Plane — Ir

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Ir
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If there are fewer than three cards in your library as the chaos ability resolves, you'll reveal all the cards in your library.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Turri Island's first ability can't reduce the cost to cast a creature spell to less than {0}.
  • Prices

    Seller Price
    Manapool 1.56 USD
    Cardmarket 2.01 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 2.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells cost less to cast. Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.