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"Find me cards equivalent to: Myth Unbound"

Other Green enchantments similar to Myth Unbound (focus: commander cost reduction or card draw related to the command zone):
1. Defiler of Vigor
Green; helps cost reduction, not commander-specific, permanent-based.
2. Honored Hierarch
Not an enchantment nor commander-specific, but helps ramp for re-casting.
3. Frontier Siege
Green; enchantment; can add mana at each main phase, assisting in commander cost.
4. Reverent Silence
Green enchantment, but interacts with enchantments, not commander cost.
5. Guardian Project
Green; triggers card draw for non-token creatures entering the battlefield, including commanders.

Closest (but not equal):

  • Guardian Project (card draw with commander)
  • Frontier Siege (helps with mana ramp for re-cast)
    There is no other green enchantment with exactly both effects of Myth Unbound.
Found Cards

6 Results

Defiler of Vigor

Frontier Siege

Guardian Project

Honored Hierarch

Myth Unbound

Reverent Silence

Defiler of Vigor #160p Creature — Phyrexian Wurm

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Wurm
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Some players may make the mental shortcut that the Defilers effectively turn one of the colored mana symbols in the spell’s cost into a Phyrexian colored mana symbol. Despite the similarity in function, this ability does not cause the spells to have Phyrexian mana symbols in their costs. Sorry, Rage Extractor!
  • You may only pay the additional cost once per permanent spell.
  • Prices

    Seller Price
    Manapool 4.26 USD
    Tcgplayer 4.54 USD / 3.46 USD
    Cardkingdom 7.49 USD / 7.99 USD
    Cardmarket 2.33 EUR / 2.13 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1counteron each creature you control.

    Frontier Siege #184 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.
  • The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.
  • The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.31 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

    Guardian Project #2172 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A face-down creature has no name, so it can't share a name with anything. This includes other creatures with no name.
  • If the entering creature is put into your graveyard while Guardian Project's ability is on the stack, that same card will be a creature card in your graveyard that shares a name with the creature that was on the battlefield, so you won't draw a card.
  • If the entering creature leaves the battlefield and returns while Guardian Project's ability is on the stack, that same card will be a new creature you control that shares a name with the creature that was on the battlefield, so you won't draw a card. However, Guardian Project's ability may trigger for the new creature and you may draw a card as that ability resolves.
  • Whether the entering creature shares a name with a creature you control or a creature card in your graveyard is checked both as that creature enters and as Guardian Project's ability resolves. If the entering creature isn't the first of its name as it enters, the ability doesn't trigger at all; if its name is shared as the ability resolves, you don't draw a card.
  • Prices

    Seller Price
    Cardmarket 19.85 EUR / 25.75 EUR
    Cardkingdom / 34.99 USD 22.99 USD
    Tcgplayer 19.68 USD / 20.76 USD
    Manapool / 18.83 USD 18.75 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

    Honored Hierarch #182 Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Renown

    Rules

  • If a creature with renown deals combat damage to its controller because that damage was redirected, renown will trigger.
  • If a renown ability triggers, but the creature leaves the battlefield before that ability resolves, the creature doesn’t become renowned. Any ability that triggers “whenever a creature becomes renowned” won’t trigger.
  • Renown won’t trigger when a creature deals combat damage to a planeswalker or another creature. It also won’t trigger when a creature deals noncombat damage to a player.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.44 EUR 0.24 EUR
    Tcgplayer 0.28 USD / 0.32 USD
    Manapool / 0.28 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1counteron it and it becomes renowned.) As long as this creature is renowned, it has vigilance and ": Add one mana of any color."

    Myth Unbound #32 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Myth Unbound leaves the battlefield at the same time as your commander is put into the command zone, its last ability won’t trigger.
  • Myth Unbound’s cost reduction applies after you apply the commander tax. In effect, this reduces the commander tax to {1}.
  • Myth Unbound’s cost reduction applies even if you’re casting your commander from a zone other than the command zone.
  • If another player is somehow able to cast your commander, Myth Unbound’s first ability applies to that player’s spell.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Tcgplayer 6.29 USD
    Cardmarket 3.68 EUR
    Manapool 4.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.

    Reverent Silence #111 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 16.72 EUR 0.53 EUR
    Tcgplayer 0.36 USD / 35.76 USD
    Cardkingdom / 39.99 USD 0.79 USD
    Manapool 0.18 USD / 24.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.