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"Find me cards equivalent to: Nahiri, Forged in Fury"

Equivalent cards to Nahiri, Forged in Fury (Legendary, Red/White, artifact/equipment synergy):
1. Sram, Senior Edificer — Draws when casting Equipment/Auras/Vehicles (RW synergy, legendary, but not Kor).
2. Akiri, Fearless Voyager — Helps equip creatures and protects them (RW, legendary, equipment matters).
3. Ardenn, Intrepid Archaeologist — Moves Auras/Equipment at upkeep (RW partner option).
4. Osgir, the Reconstructor — Artifact recursion, plays well with equipment (RW, legendary).
5. Depala, Pilot Exemplar — Equipment-adjacent (focuses on dwarves/vehicles, RW).

All cards share RW colors and synergy with artifacts or equipment, like Nahiri, Forged in Fury. No card matches all abilities, but these are closest in RW legendary synergy.

Found Cards

6 Results

Akiri, Fearless Voyager

Ardenn, Intrepid Archaeologist

Depala, Pilot Exemplar

Nahiri, Forged in Fury

Osgir, the Reconstructor

Sram, Senior Edificer

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 4.99 USD
    Tcgplayer 4.08 USD / 4.82 USD
    Manapool 2.47 USD / 2.92 USD
    Cardmarket / 4.59 EUR 2.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Ardenn, Intrepid Archaeologist #86304 Legendary Creature — Kor Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • Other players and permanents controlled by other players can be targeted by Ardenn's ability. This can cause Equipment under your control to be attached to a creature an opponent controls. Auras and Equipment that say "you" still refer to you, as you still control them. Ardenn's ability can't cause an Aura or Equipment to be attached to something it couldn't be attached to.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • You choose which Auras and Equipment to move as Ardenn's ability resolves. Players can't take actions between the time you choose what to move and the time they're attached to the target permanent or player.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)

    Depala, Pilot Exemplar #178s Legendary Creature — Dwarf Pilot

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Pilot
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Depala, Pilot Exemplar's last ability is a triggered ability, not an activated ability. It doesn't allow you to tap Depala whenever you want; rather, you need some other way of tapping it, such as by attacking.
  • For the ability to trigger, Depala has to actually change from untapped to tapped. If an effect attempts to tap Depala, but it was already tapped at the time, this ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 1.26 USD
    Manapool 0.62 USD
    Cardmarket 1.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

    Nahiri, Forged in Fury #171 Legendary Creature — Kor Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Affinity

    Rules

  • An "equipped creature you control" is any creature you control with one or more Equipment attached to it.
  • If you cast an Equipment spell this way, you may choose to pay its mana cost if you want to.
  • If you don't play the card, it will remain exiled.
  • Nahiri's last ability will trigger once for each equipped creature you control that attacks, no matter how many Equipment are attached to any of them.
  • One reason you might want to pay its mana cost is if there's an {X} in its mana cost. If you cast such a spell without paying its mana cost, you must choose 0 as the value of X. (If you pay its mana cost, you may choose the value of X as normal.)
  • Playing the exiled card follows the normal rules for playing that card. Unless you're casting an Equipment spell this way, you must pay the spell's costs, and you must follow all applicable timing rules. For example, if the card is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
  • Unless an effect allows you to play additional lands that turn, you can play a land card exiled with Nahiri only if you haven't played a land yet that turn.
  • You may play the card exiled with Nahiri's ability even if Nahiri or the equipped creature leaves the battlefield or you lose control of them.
  • Prices

    Seller Price
    Cardmarket 10.49 EUR / 11.72 EUR
    Tcgplayer / 11.29 USD 10.17 USD
    Cardkingdom / 16.99 USD 14.99 USD
    Manapool / 10.88 USD 10.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.

    Osgir, the Reconstructor #8 Legendary Creature — Giant Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Tcgplayer 0.24 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance ,Sacrificean artifact: Target creature you control gets +2/+0 until end of turn. , , Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.

    Sram, Senior Edificer #176 Legendary Creature — Dwarf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sram's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • Prices

    Seller Price
    Manapool 1.06 USD
    Cardmarket 0.77 EUR
    Cardkingdom 1.99 USD
    Tcgplayer 2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.