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"Find me cards equivalent to: Nantuko Monastery"

Equivalent cards in color and type to Nantuko Monastery are:
1. Stirring Wildwood

  • Type: Land
  • Color: C (colorless land), but animates into a green and white creature
  • Text: {T}: Add {G} or {W}. {1}{G}{W}: Becomes a 3/4 green and white Elemental creature with reach until end of turn. It’s still a land.
    2. Treetop Village
  • Type: Land
  • Color: C (colorless land), animates to green creature
  • Text: {T}: Add {G}. {1}{G}: Becomes a 3/3 green Ape creature until end of turn. Still a land.
    3. Celestial Colonnade
  • Type: Land
  • Color: C (colorless land), animates to blue and white creature
  • Text: {T}: Add {W} or {U}. {3}{W}{U}: Becomes a 4/4 white and blue Elemental with flying and vigilance until end of turn. Still a land.

These lands animate into creatures, and exist in the same color identity or very similar.

Found Cards

4 Results

Celestial Colonnade

Nantuko Monastery

Stirring Wildwood

Treetop Village

Celestial Colonnade #7 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • If Celestial Colonnade can't attack unless you pay a cost that includes a mana payment, you may attack with it and tap it to pay for that cost. It will still attack in this case.
  • Once Celestial Colonnade has attacked, tapping it for mana won't remove it from combat.
  • Prices

    Seller Price
    Manapool 0.26 USD / 0.68 USD
    Cardkingdom / 1.99 USD 0.79 USD
    Cardmarket / 1.47 EUR 0.62 EUR
    Tcgplayer / 0.97 USD 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

    Nantuko Monastery #142 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A noncreature permanent that becomes a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature. Notably, if you turn Nantuko Monastery into a creature on the turn it entered the battlefield, you won't be able to tap it for mana.
  • After it becomes a creature, Nantuko Monastery will still have all its abilities.
  • Once you activate the last ability, it doesn't matter what happens to the number of cards in your graveyard. Nantuko Monastery will remain a creature that turn even if that number falls below seven.
  • Prices

    Seller Price
    Tcgplayer / 5.01 USD 0.29 USD
    Cardkingdom / 7.99 USD 0.35 USD
    Cardmarket 0.37 EUR / 5.53 EUR
    Manapool 0.17 USD / 5.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . Threshold — : This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.

    Stirring Wildwood #174 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
  • Prices

    Seller Price
    Manapool 7.74 USD
    Tcgplayer 8.11 USD
    Cardmarket 3.57 EUR
    Cardkingdom 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add or . : Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.

    Treetop Village #60 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Cardmarket / 1.2 EUR 0.59 EUR
    Tcgplayer / 1.32 USD 0.51 USD
    Manapool / 0.98 USD 0.47 USD
    Cardkingdom / 1.49 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . : This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)