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"Find me cards equivalent to: Nightshade Schemers"

Equivalent cards to Nightshade Schemers (black, Flying, Faerie, Wizard, life loss on trigger, kinship):
1. Oona's Blackguard — Black, Faerie Rogue, flying, causes opponent to discard when triggered.
2. Pestilence Spirit — Black, spirit with deathtouch (not a faerie but has relevant abilities and evasion).
3. Inkfathom Witch — Black/blue, Faerie Wizard, evasion, affects power/toughness.
4. Vendetta — Black, instant, deals with faeries but is not a creature.

Note: None have exact Kinship, but Oona's Blackguard is closest: black, Faerie, flying, triggers each opponent. Nightshade Schemers remains unique for combining all attributes and kinship.

Found Cards

4 Results

Inkfathom Witch

Nightshade Schemers

Oona's Blackguard

Vendetta

Inkfathom Witch #97 Creature — Merfolk Wizard

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fear

    Rules

  • An “unblocked creature” is a creature that attacked and wasn't blocked. Creatures aren't “blocked” or “unblocked” until the declare blockers step, so activating this ability before then (or after combat ends) will have no effect.
  • Creatures stop being unblocked as the combat phase ends. However, they'll stay 4/1 until turn ends.
  • If Inkfathom Witch is attacking and unblocked, it can make itself 4/1.
  • Inkfathom Witch doesn't cause creatures to lose their abilities.
  • The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
  • Prices

    Seller Price
    Cardmarket / 1 EUR 0.22 EUR
    Tcgplayer 0.37 USD
    Manapool 0.3 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Each unblocked creature has base power and toughness 4/1 until end of turn.

    Nightshade Schemers #69 Creature — Faerie Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • After the kinship ability finishes resolving, the card you looked at remains on top of your library.
  • If the top card of your library is already revealed (due to Magus of the Future, for example), you still have the option to reveal it or not as part of a kinship ability’s effect.
  • If you have multiple creatures with kinship abilities, each triggers and resolves separately. You’ll look at the same card for each one, unless you have some method of shuffling your library or moving that card to a different zone.
  • Kinship is an ability word that indicates a group of similar triggered abilities that appear on _Morningtide_ creatures. It doesn’t have any special rules associated with it.
  • The first two sentences of every kinship ability are the same (except for the creature’s name). Only the last sentence varies from one kinship ability to the next.
  • You don’t have to reveal the top card of your library, even if it shares a creature type with the creature that has the kinship ability.
  • Prices

    Seller Price
    Tcgplayer / 0.9 USD 0.33 USD
    Manapool / 0.79 USD 0.21 USD
    Cardkingdom 0.39 USD / 0.49 USD
    Cardmarket 0.12 EUR / 0.5 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.

    Oona's Blackguard #261 Creature — Faerie Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Faerie
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Oona's Blackguard enters at the same time as another Rogue (due to Living End, for example), that creature doesn't get a +1/+1 counter.
  • If a Rogue would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Rogue would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.
  • The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).
  • The effects from more than one of these cards are cumulative. That is, if you have two Oona's Blackguard on the battlefield, Rogue creatures you control enter with two additional +1/+1 counters on them.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.36 USD
    Cardmarket 0.42 EUR
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Each other Rogue creature you control enters with an additional +1/+1counteron it. Whenever a creature you control with a +1/+1counteron it deals combat damage to a player, that player discards a card.

    Vendetta #130 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the targeted creature is an illegal target by the time Vendetta resolves, the spell doesn't resolve. You won't lose life.
  • If the targeted creature isn't destroyed due to umbra armor's effect, Vendetta continues to resolve. You lose life equal to the creature's current toughness (after the Aura with umbra armor has been destroyed).
  • The destroyed creature's last existence on the battlefield is checked to determine its toughness.
  • Prices

    Seller Price
    Cardmarket 0.2 EUR / 2.01 EUR
    Manapool / 0.48 USD 0.16 USD
    Cardkingdom 0.39 USD / 4.99 USD
    Tcgplayer 0.21 USD / 3.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.