cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Nowhere to Run"

Equivalent cards to Nowhere to Run (Enchantment, Black, flash, ETB creature -3/-3, ignores hexproof/ward):

  • Dead Weight – Enchantment, gives -2/-2, no flash or anti-hexproof, but similar type/effect.
  • Foul Play – Instant, gives -3/-3, no enchantment, no anti-hexproof.
  • Leyline of the Void – Enchantment, black, flash-like (starts on battlefield if in opening hand), similar flexibility but different effect.
  • Pilfered Plans – Not equivalent, but Nightmare's Thirst is a spell giving -X/-X (needs life gain).

Closest equivalents:

  • Dead Weight (black enchantment, -2/-2)
  • Deadly Design (permanent) as a permanent removal option


Reason: No exact black enchantments with flash, -3/-3, anti-hexproof/ward; but these have overlapping elements.

Found Cards

6 Results

Dead Weight

Foul Play

Leyline of the Void

Nightmare's Thirst

Nowhere to Run

Pilfered Plans

Dead Weight #GRN-67 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.22 USD
    Cardmarket 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets -2/-2.

    Foul Play #101 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.08 EUR / 0.19 EUR
    Manapool / 0.17 USD 0.15 USD
    Tcgplayer 0.09 USD / 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ",Sacrificethis token: Draw a card.")

    Leyline of the Void #106s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • If your opponent discards a card while you control Leyline of the Void, abilities that check whether a card is discarded (such as Hollow One, or a madness ability of the discarded card) still work, even though that card never reaches that player's graveyard. In addition, spells or abilities that check the characteristics of the discarded card can find that card in exile.
  • Tokens can still die while Leyline of the Void is on the battlefield.
  • While Leyline of the Void is on the battlefield, nontoken creatures your opponents control won't die. They'll be exiled instead. Abilities that would trigger when those creatures die won't trigger.
  • Prices

    Seller Price
    Tcgplayer 1.07 USD
    Manapool 1.03 USD
    Cardmarket 1.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

    Nightmare's Thirst #111 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature is an illegal target when Nightmare’s Thirst tries to resolve, the spell doesn’t resolve. You won’t gain 1 life.
  • Nightmare’s Thirst counts how much life you’ve gained this turn, not how much your life total changed. For example, if you’ve gained 5 life and lost 8 before Nightmare’s Thirst resolves, Nightmare’s Thirst has you gain 1 more life, then it gives the target creature -6/-6.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.42 USD
    Manapool / 0.34 USD 0.15 USD
    Cardmarket 0.16 EUR / 0.47 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

    Nowhere to Run #1 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.
  • If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.
  • Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD / 13.42 USD
    Manapool 0.85 USD / 11.29 USD
    Cardkingdom 1.49 USD / 9.49 USD
    Cardmarket / 1.32 EUR 0.56 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

    Pilfered Plans #238 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • If you target yourself, you’ll put the top two cards of your library into your graveyard before drawing cards.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR
    Manapool 0.15 USD
    Tcgplayer 0.14 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player mills two cards. Draw two cards.