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"Find me cards equivalent to: Null Chamber"

Equivalent cards to Null Chamber (white enchantments that restrict card usage):
1. Nevermore

  • White enchantment; as it enters, name a card. Named card can't be cast.
    2. Council of the Absolute
  • White/blue creature; as it enters, name a nonland card. Opponents can't cast named card.
    3. Meddling Mage
  • White/blue; as it enters, name a nonland card. Named card can't be cast.

All restrict casting of named cards, but Null Chamber is unique in being a World Enchantment and in its double-choice effect. None ban lands from being played except Null Chamber itself.

Found Cards

4 Results

Council of the Absolute

Meddling Mage

Nevermore

Null Chamber

Council of the Absolute #62 Creature — Human Advisor

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell with the chosen name includes one generic mana in its cost to cast, that cost will be reduced by {1}.
  • If there are additional costs to cast the spell, such as kicker costs, apply those increases before applying cost reductions.
  • If you name half of a split card with fuse, and then you cast both halves, the cost reduction will apply to the total cost of the spell. This is true even if the half with the chosen name requires only colored mana to cast.
  • The last ability can reduce alternative costs such as overload costs.
  • The last ability can’t reduce the colored mana requirement of a spell.
  • You can name either half of a split card, but not both. If you name half of a split card, your opponents can cast the other half. If that split card has fuse, your opponents can’t cast that card as a fused split card.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.99 USD
    Cardmarket 0.21 EUR / 0.82 EUR
    Tcgplayer / 1.89 USD 0.32 USD
    Manapool 0.15 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.

    Meddling Mage #3 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability begins to apply.
  • Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield aren't affected by Meddling Mage's ability.
  • Prices

    Seller Price
    Tcgplayer 38.69 USD
    Manapool 47.74 USD
    Cardmarket 15.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 2.99 USD
    Cardmarket 0.41 EUR / 2.55 EUR
    Tcgplayer / 5.66 USD 0.69 USD
    Manapool / 1.22 USD 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Null Chamber #31 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • You choose which opponent makes the choice. Null Chamber does not target that opponent.
  • Prices

    Seller Price
    Tcgplayer 1.51 USD
    Manapool 0.54 USD
    Cardkingdom 1.49 USD
    Cardmarket 1.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.