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"Find me cards equivalent to: Oakhame Ranger"

Cards equivalent to Oakhame Ranger (specifically with a tap ability giving all your creatures +1/+1 until end of turn, in white/green):
1. Oakhame Ranger (your original request)
2. Kamahl, Fist of Krosa — {G}: Creatures you control get +3/+3 until end of turn (tap not required, but similar pump effect).
3. Juniper Order Ranger — While not a tap effect, it grows with creature ETB and can pump itself and others with +1/+1 counters.
4. Auriok Champion (white) — Not a match for the pump but used in similar decks for ally triggers.

Direct tap for +1/+1 to team is rare in GW, Oakhame Ranger is quite unique. Most similar cards give pump through activation or static abilities, not tap effects.

Found Cards

3 Results

Auriok Champion

Juniper Order Ranger

Kamahl, Fist of Krosa

Auriok Champion #IMA-9 Creature — Human Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • Gaining life when a creature enters is optional.
  • Prices

    Seller Price
    Cardkingdom 10.99 USD
    Cardmarket 6.27 EUR
    Manapool 9.86 USD
    Tcgplayer 11.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from black and from red Whenever another creature enters, you may gain 1 life.

    Juniper Order Ranger #21 Creature — Human Knight Ranger

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Ranger
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature doesn't enter with a +1/+1 counter on it. It enters, then the ability triggers. If either that creature or Juniper Order Ranger leaves the battlefield before the ability resolves, the remaining creature will still get a +1/+1 counter.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.21 EUR
    Manapool 0.15 USD
    Tcgplayer 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, put a +1/+1counteron that creature and a +1/+1counteron this creature.

    Kamahl, Fist of Krosa #268 Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that becomes a creature can attack and its {T} abilities can be activated only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. Notably, if you turn a land into a creature on the turn it entered the battlefield, you won’t be able to tap it for mana.
  • Kamahl’s last ability affects only creatures you control as it resolves. Creatures that come under your control after that point (including lands that become creatures) won’t get the bonuses.
  • Lands that become creatures retain any other supertypes, card types, subtypes, and abilities they have.
  • Prices

    Seller Price
    Cardmarket / 45.97 EUR 2.3 EUR
    Tcgplayer 2.7 USD / 37.33 USD
    Cardkingdom 4.99 USD
    Manapool 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Target land becomes a 1/1 creature until end of turn. It's still a land. : Creatures you control get +3/+3 and gain trample until end of turn.