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"Find me cards equivalent to: Ogre-Head Helm"

Here are equivalent red artifact equipment or artifact creatures with card draw/discard synergy, similar to Ogre-Head Helm:
1. Goblin Gaveleer (red, gets stronger with equipment, synergy with equips, though not card draw)
2. Embercleave (red, Equipment, grants big power boost and card selection via combat damage, but no card draw/discard)
3. Mask of Memory (colorless Equipment, card draw/discard on combat damage, playable in red but not red-specific)
4. Greataxe (colorless Equipment, high power boost, no card draw, similar equip effect)
5. Shuko (colorless Equipment, low equip cost, focuses on equip/creature interaction)

Closest in effect and color: Mask of Memory (though not red), and Ogre-Head Helm itself is unique in combining all its effects in red.


Reason:
There are few red artifact Equipment that both provide a power boost and let you discard/draw cards after dealing combat damage; most similar effects are colorless or in the form of instants/sorceries. Ogre-Head Helm is quite unique in red.

Found Cards

6 Results

Embercleave

Goblin Gaveleer

Greataxe

Mask of Memory

Ogre-Head Helm

Shuko

Embercleave #120p Legendary Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip Flash

    Rules

  • Embercleave's second ability can't reduce its cost below {R}{R}.
  • Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to increase Embercleave's cost by removing attacking creatures you control.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 7.65 EUR 6.27 EUR
    Cardkingdom / 19.99 USD 15.99 USD
    Tcgplayer 10.72 USD / 11.5 USD
    Manapool 10.85 USD / 12.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip

    Goblin Gaveleer #92 Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Goblin Gaveleer's bonus is in addition to whatever bonus the Equipment gives it.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.56 USD
    Manapool 0.15 USD / 0.39 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket 0.1 EUR / 0.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature gets +2/+0 for each Equipment attached to it.

    Greataxe #245 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.28 USD 0.2 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool 0.15 USD / 0.15 USD
    Cardmarket 0.07 EUR / 0.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +4/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Mask of Memory #2309 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 3.83 USD 2.34 USD
    Cardmarket / 6.63 EUR 4.73 EUR
    Tcgplayer 3.82 USD / 3.82 USD
    Cardkingdom 3.99 USD / 6.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do,discarda card. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Ogre-Head Helm #470 Artifact Creature — Equipment Ogre

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Equipment
  • Ogre
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reconfigure

    Rules

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • If the equipped creature deals combat damage, you may sacrifice the equipped creature, not Ogre-Head Helm.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Cardmarket / 0.54 EUR 0.32 EUR
    Manapool / 0.19 USD 0.15 USD
    Tcgplayer / 0.21 USD 0.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+2. Whenever this creature or equipped creature deals combat damage to a player, you maysacrificeit. If you do,discardyour hand, then draw three cards. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

    Shuko #159 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • You may activate this card’s equip ability targeting the creature that it is currently attached to, even if it’s the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won’t do anything.
  • Prices

    Seller Price
    Manapool / 21.21 USD 0.78 USD
    Cardkingdom 1.99 USD / 39.99 USD
    Cardmarket / 12.79 EUR 0.88 EUR
    Tcgplayer / 33.85 USD 2.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)