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"Find me cards equivalent to: Ol' Buzzbark"

Equivalent cards to Ol' Buzzbark (Legendary Creature — Goblin Warrior, colors: G/R):
1. Tuktuk the Explorer (Red, Legendary Creature — Goblin, similar tribe, explosive effect upon death)
2. Zada, Hedron Grinder (Red, Legendary Creature — Goblin, cares about spells targeting goblins)
3. Grumgully, the Generous (Red/Green, Legendary Creature — Goblin Shaman, puts +1/+1 counters on non-Humans)
4. Krenko, Mob Boss (Red, Legendary Creature — Goblin Warrior, makes goblin tokens)

All above are Gruul or mono-Red, and have synergistic goblin tribal or +1/+1 counter abilities. None have the dice mechanic, which is unique to Ol' Buzzbark.

Found Cards

5 Results

Grumgully, the Generous

Krenko, Mob Boss

Ol' Buzzbark

Tuktuk the Explorer

Zada, Hedron Grinder

Grumgully, the Generous #138 Legendary Creature — Goblin Shaman

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A non-Human creature you control that would enter the battlefield with no +1/+1 counters on it enters with one +1/+1 counter on it.
  • Any other non-Human creatures that enter the battlefield at the same time as Grumgully won't get a +1/+1 counter.
  • If a non-Human creature enters the battlefield as a copy of a Human creature, it won't get a +1/+1 counter. Similarly, if a Human enters as a non-Human creature, it will get a +1/+1 counter.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket / 0.05 EUR 0.45 EUR
    Manapool 0.15 USD
    Tcgplayer 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each other non-Human creature you control enters with an additional +1/+1counteron it.

    Krenko, Mob Boss #2407 Legendary Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • The ability counts each Goblin you control, including Krenko itself, not just the tokens it creates.
  • Prices

    Seller Price
    Tcgplayer 44.7 USD
    Cardmarket 31.49 EUR
    Cardkingdom 47.99 USD
    Manapool 38.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

    Ol' Buzzbark #134 Legendary Creature — Goblin Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Warrior
  • Languages:
    Layout:
    Normal

    Rules

  • A card sleeve is considered part of the card inside it.
  • A single die can touch multiple creatures, including ones with different controllers. It will boost any creature you control and cause Ol’ Buzzbark to deal damage to any creature an opponent controls.
  • All dice are rolled at the same time.
  • Dice rolled for Ol’ Buzzbark can’t be greater than one inch in width. Yes, we’ve seen how rolling millions of dice from orbit will destroy Earth. Please don’t do this. We just bought a house.
  • Once rolled, no player can interfere with the dice. Players also can’t move any permanents on the battlefield until the dice have come to rest.
  • To count for either effect, the die must come to rest touching a creature. Touching it mid-roll doesn’t count if it isn’t touching when the die stops rolling.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 1.29 USD
    Manapool / 0.62 USD 0.37 USD
    Tcgplayer 0.42 USD / 0.77 USD
    Cardmarket / 1.04 EUR 0.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

    Tuktuk the Explorer #169 Legendary Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Haste

    Rules

  • Both Tuktuk the Explorer and Tuktuk the Returned are legendary creatures. However, since they have different names, one of each may coexist without being affected by the “legend rule.”
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Manapool / 1.32 USD 0.15 USD
    Cardmarket 0.21 EUR / 1.59 EUR
    Tcgplayer 0.37 USD / 2.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

    Zada, Hedron Grinder #2423 Legendary Creature — Goblin Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.
  • If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
  • If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.
  • You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
  • Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.
  • Prices

    Seller Price
    Cardmarket 5 EUR
    Manapool 4.5 USD
    Cardkingdom 2.99 USD
    Tcgplayer 4.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.