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"Find me cards equivalent to: Overwhelming Splendor"

Equivalent cards to Overwhelming Splendor with type Enchantment — Aura Curse and color white (W):
1. Curse of Silence — Enchantment — Aura Curse, white, affects player abilities but less comprehensive.
2. Curse of Oblivion (black, not white, so not included as per your requirements).
3. Curse of the Forsaken — Enchantment — Aura Curse, white, grants life drain for attacking, but does not lock abilities or shrink creatures.

Closest and most similar white aura curses:

  • Curse of Silence
  • Curse of the Forsaken

Overwhelming Splendor is unique in white for its ability lockdown and power/toughness setting.

Found Cards

4 Results

Curse of Oblivion

Curse of Silence

Curse of the Forsaken

Overwhelming Splendor

Curse of Oblivion #95 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted player has only one card in their graveyard, they exile that card.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.35 USD
    Manapool / 0.58 USD 0.15 USD
    Tcgplayer 0.15 USD / 1.94 USD
    Cardmarket 0.16 EUR / 0.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.

    Curse of Silence #15 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.52 EUR / 1.66 EUR
    Cardkingdom 0.99 USD / 2.99 USD
    Manapool 0.5 USD / 3.19 USD
    Tcgplayer / 2.98 USD 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you maysacrificethis Aura. If you do, draw a card.

    Curse of the Forsaken #8 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
  • Curse is an enchantment type, not a creature type (or any other kind of subtype).
  • Each of the Curses can be attached to any player, including the player who cast the Curse.
  • The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
  • The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
  • Prices

    Seller Price
    Cardmarket / 0.14 EUR 0.28 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.28 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

    Overwhelming Splendor #19 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip and eternalize) are activated abilities and will have colons in their reminder text. Triggered abilities (starting with "when," "whenever," or "at") of noncreature permanents are unaffected by the last ability of Overwhelming Splendor.
  • An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate. A loyalty ability is an ability of a planeswalker whose cost specifies how many loyalty counters to give or remove.
  • Effects that modify a creature's power and/or toughness, such as the effect of Titanic Growth, will apply to the creatures no matter when they started to take effect. The same is true for any counters that change their power and/or toughness.
  • If Overwhelming Splendor leaves the battlefield at the same time as a creature enchanted player controls, any "when [this creature] [dies or leaves the battlefield]" abilities of that creature won't trigger.
  • If a noncreature permanent becomes a creature, it will lose all abilities it has. However, if the effect that makes that permanent a creature grants it an ability, it will continue to have that ability. For example, the enchanted player's Riddleform will have flying once it becomes a creature.
  • If an effect grants a creature an ability after Overwhelming Splendor has become attached to its controller, that creature won't lose that ability.
  • Overwhelming Splendor overwrites all previous effects that set a creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply to a creature after Overwhelming Splendor becomes attached to its controller will overwrite this effect. For example, the enchanted player's Riddleform will become a 3/3 creature if player casts a noncreature spell.
  • While the enchanted player can still activate mana abilities and loyalty abilities, creatures that player controls won't normally have any of those abilities to be activated.
  • If a creature enters the battlefield under enchanted player's control, any "when [this creature] enters the battlefield" abilities of that creature won't trigger. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities won't be applied.
  • Prices

    Seller Price
    Manapool / 14.15 USD 3.37 USD
    Cardkingdom 13.99 USD / 17.99 USD
    Cardmarket 4.64 EUR / 7.54 EUR
    Tcgplayer 6.55 USD / 16.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.