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"Find me cards equivalent to: Pacification Array"

Equivalent cards to Pacification Array (colorless Artifact, can tap creatures/artifacts):

  • Icy Manipulator — Also taps artifacts/creatures for {1}, but costs {4} to cast.
  • Tumble Magnet — Taps artifact/creature for 0 mana, but only has 3 charge counters.
  • Rod of Absorption — Similar utility, but is more focused on instant/sorcery exile.


Reason: All are colorless artifacts that tap artifacts or creatures.

Found Cards

4 Results

Icy Manipulator

Pacification Array

Rod of Absorption

Tumble Magnet

Icy Manipulator #6 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once a player announces that they're casting a spell or activating an ability, no player may take other actions until the spell or ability has been paid for. Notably, other players can't try to tap that player's permanents to stop them from paying {T} or to stop them from producing enough mana.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Tap target artifact, creature, or land.

    Pacification Array #257 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you want to stop someone from attacking with a creature by using Pacification Array’s ability, you must do so before attackers are declared. You can’t wait until after attackers are declared and then try to use it to make a creature stop attacking. Note that your opponent can’t start declaring attackers without letting you use your Pacification Array.
  • Once a player has activated an ability with {T} in its cost, Pacification Array can’t be used to undo or counter that ability.
  • Players may respond to Pacification Array’s ability by activating an ability of the target permanent if that ability’s timing permissions allow it. Players may also respond by activating abilities or casting spells whose costs include tapping the target permanent.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Tap target artifact or creature.

    Rod of Absorption #288 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Rod of Absorption tracks the cards it has exiled separately. If Rod of Absorption is destroyed and then later brought back to the battlefield, it will not be able to access any of the cards that it had exiled before.
  • If a spell is countered or it never resolves, Rod of Absorption will not exile it.
  • If multiple Rods of Absorption are on the battlefield at the same time, any player casting an instant or sorcery spell will cause all of them to trigger. As the spell resolves, its controller will choose which of the Rods gets to exile it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
  • When Rod of Absorption's last ability resolves, you cast as many spells with total mana value X or less from among the exiled cards as you would like in any order you choose. Cards not cast this way will remain in exile indefinitely.
  • Prices

    Seller Price
    Tcgplayer 0.8 USD
    Cardkingdom 1.79 USD
    Cardmarket 0.98 EUR
    Manapool 0.66 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. , ,Sacrificethis artifact: You may cast any number of spells from among cards exiled with this artifact with total mana value X or less without paying their mana costs.

    Tumble Magnet #233 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once Tumble Magnet has run out of charge counters, it remains on the battlefield.
  • Prices

    Seller Price
    Manapool / 0.21 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.1 EUR 0.05 EUR
    Tcgplayer 0.13 USD / 0.32 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with three charge counters on it. , Remove a chargecounterfrom this artifact: Tap target artifact or creature.