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"Find me cards equivalent to: Planar Guide"

Cards similar to Planar Guide (white, exiling/reanimating all creatures):
1. Eerie Interlude — Instant, exile any number of creatures you control, return them at end step.
2. Ghostway — Instant, exile all creatures you control, return at end step.
3. Mistmeadow Witch — White/Blue, can exile creatures for a turn.
4. Flickerform — Enchantment for a creature, exile attached creature and return at end.
5. Otherworldly Journey — Exile a creature you control, returns with +1/+1 counter.

All white, all can flicker/exile to protect or reuse ETB triggers. Planar Guide is unique for hitting all creatures, not just your own.

Found Cards

6 Results

Eerie Interlude

Flickerform

Ghostway

Mistmeadow Witch

Otherworldly Journey

Planar Guide

Eerie Interlude #245 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
  • If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • If a double-faced card is exiled, it will return with its front face up.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

    Flickerform #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature was a token, it ceased to exist when it was exiled. Any Auras that were attached to it (including Flickerform) remain exiled.
  • The card that was enchanted comes back onto the battlefield first, regardless of whether it’s still a creature. Then any Auras exiled that can legally enchant that card come back. Any Auras that can’t enchant that permanent remain exiled.
  • If the enchanted creature was also enchanted by Copy Enchantment, Copy Enchantment will return to the battlefield attached to that permanent. As Copy Enchantment returns to the battlefield, its controller may choose any enchantment on the battlefield for it to copy. It can’t copy Flickerform or any other Aura returning to the battlefield at the same time. If it copies a non-Aura enchantment, it returns to the battlefield unattached instead.
  • If the enchanted creature was enchanted by any Auras with bestow or any Licids, those cards will return to the battlefield unattached as creatures.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 2.1 USD
    Cardmarket 0.8 EUR
    Manapool 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature : Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

    Ghostway #308z Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • Prices

    Seller Price
    Cardmarket 108.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

    Mistmeadow Witch #144 Creature — Kithkin Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 2.49 USD
    Cardmarket 0.21 EUR / 1.3 EUR
    Manapool / 1.81 USD 0.15 USD
    Tcgplayer / 2.98 USD 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

    Otherworldly Journey #16 Instant — Arcane

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
  • Arcane
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter with).
  • Any Aura attached to the creature is put into its owner's graveyard as a state-based action. Equipment attached to the creature become unattached but remain on the battlefield.
  • If Otherworldly Journey is cast during an end step, the creature won't return until the beginning of the next end step.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.33 USD
    Cardmarket 0.09 EUR
    Manapool 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1counteron it.

    Planar Guide #18 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All "enters" abilities trigger as normal.
  • Creatures that were face down return to the battlefield face up.
  • If the ability is activated during the End step, then the creatures do not return until the End step of the following turn.
  • When the creatures leave the battlefield, all Auras on them go to their owners' graveyards, any counters on them are removed, and effects on them end. Token creatures do not return to the battlefield.
  • Prices

    Seller Price
    Cardmarket / 7.99 EUR 0.63 EUR
    Cardkingdom / 15.99 USD 0.99 USD
    Tcgplayer 1.24 USD / 12.94 USD
    Manapool / 10.78 USD 0.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Exile this creature: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.