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"Find me cards equivalent to: Powerbalance"

Closest equivalents to Powerbalance (Enchantment, Red, cares about opponents casting spells and casting from top of deck) are:

  • Vance's Blasting Cannons — Red enchantment, lets you exile and cast top card of your library.
  • Experimental Frenzy — Red enchantment letting you play cards from the top of your library.
  • Chandra, Fire of Kaladesh (back side Chandra, Roaring Flame) — Not direct, but red, interacts with spells cast.
  • Wild-Magic Sorcerer — Red, but not an enchantment; gives first spell each turn cascade (similar free-casting flavor).

No exact matches exist, but Vance's Blasting Cannons is the closest red enchantment that gives you access to cast free spells from your deck and matches the color and type.

Found Cards

3 Results

Experimental Frenzy

Powerbalance

Wild-Magic Sorcerer

Experimental Frenzy #99p Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Experimental Frenzy lets you look at the top card of your library whenever you want (with one restriction—see below), even if you don’t have priority. This action doesn’t use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, you can’t look at the new top card until you finish doing so. This means that if you cast the top card of your library, you can’t look at the next one until you’re done paying for that spell.
  • You can play a land card on top of your library only if you have available land plays remaining.
  • You can’t cast spells or play lands from your hand, but you may take other actions with those cards (such as discarding them to activate their cycling or bloodrush abilities).
  • You must follow the normal timing permissions and restrictions of the cards you play from your library.
  • You’ll still pay all costs for a spell you cast from your library, including additional costs. You may also pay alternative costs.
  • Prices

    Seller Price
    Cardmarket / 0.89 EUR 0.49 EUR
    Cardkingdom / 1.99 USD 0.49 USD
    Tcgplayer / 0.47 USD 0.46 USD
    Manapool 0.36 USD / 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. :Destroythis enchantment.

    Powerbalance #131s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
  • If an opponent casts a spell with {X} in its mana cost, use the value of X that was chosen when it was cast to determine its mana value.
  • If the revealed card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast it.
  • In some unusual cases, the card you reveal from the top of your library may not have the same mana value as the spell your opponent cast, but you can still cast that card because the resulting spell does have the same mana value. For example, if an opponent casts a spell with mana value 4 and you reveal Frogmyr Enforcer (a prototype card with mana cost {7} and prototype cost {3}{R}), you can cast Frogmyr Enforcer as a prototyped spell, as that spell will have a mana value of 4.
  • The mana value of a split card not on the stack or a fused split spell on the stack is determined by the combined mana cost of its two halves. Otherwise, while a split card is on the stack, its mana value is determined by the mana cost of the half that was chosen to be cast.
  • You choose whether or not to cast the exiled card as Powerbalance's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.
  • Prices

    Seller Price
    Manapool 3.94 USD
    Tcgplayer 1.05 USD
    Cardmarket 1.1 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.

    Wild-Magic Sorcerer #2494 Creature — Orc Shaman Sorcerer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Shaman
  • Sorcerer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions. For example, Wild-Magic Sorcerer's mana value is always 4.
  • Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
  • Due to a recent rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
  • However, if you cast a spell from exile and then later that turn Wild-Magic Sorcerer comes under your control, Wild-Mage Sorcerer won't give cascade to any other spell you cast from exile that turn.
  • If a spell with cascade is countered, the cascade ability will still resolve normally.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
  • If you control more than one Wild-Magic Sorcerer, the first spell you cast from exile will have that many instances of cascade, each of which will trigger separately.
  • If, while resolving the cascade ability from the first spell you cast from exile in a turn, you cascade into a second Wild-Magic Sorcerer, the spell will not cascade again.
  • The first spell you cast from exile each turn will have cascade, even if it's not the first spell you've cast that turn.
  • The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
  • When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Manapool / 6.3 USD 15.63 USD
    Cardkingdom / 8.49 USD 9.49 USD
    Cardmarket 4.78 EUR / 4.97 EUR
    Tcgplayer / 6.02 USD 5.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)