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"Find me cards equivalent to: Prison Term"

Equivalent cards to Prison Term (White, Enchantment — Aura, creature lockdown):
1. Pacifism — Enchanted creature can't attack or block.
2. Arrest — Enchanted creature can't attack, block, or activate abilities.
3. Pacifism and Arrest are similar but Prison Term is unique for its move ability.
4. Faith's Fetters — Enchanted permanent's activated abilities can’t be activated (also works on noncreature permanents).
5. Chained to the Rocks (if you're okay with Aura-like exile, still white).

None quite replicate Prison Term's reattach trigger, but these are the closest in effect and color.

Found Cards

5 Results

Arrest

Chained to the Rocks

Faith's Fetters

Pacifism

Prison Term

Arrest #3 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.26 USD
    Cardmarket 0.07 EUR / 0.22 EUR
    Tcgplayer / 0.14 USD 0.13 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

    Chained to the Rocks #4 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards (unless they have bestow). Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Chained to the Rocks's ability causes a zone change with a duration, a style of ability introduced in Magic 2014 that's somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Chained to the Rocks have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chained to the Rocks leaves the battlefield.
  • If Chained to the Rocks leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • If the land Chained to the Rocks is enchanting stops being a Mountain or another player gains control of it, Chained to the Rocks will be put into its owner's graveyard when state-based actions are performed.
  • In a multiplayer game, if Chained to the Rocks's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled card returns to the battlefield immediately after Chained to the Rocks leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Prices

    Seller Price
    Cardmarket / 6.89 EUR 0.62 EUR
    Cardkingdom 0.49 USD / 2.99 USD
    Manapool / 0.77 USD 0.15 USD
    Tcgplayer / 3.25 USD 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)

    Faith's Fetters #A7 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords (such as equip) are activated abilities and will have colons in their reminder text. Loyalty abilities of planeswalkers are activated abilities.
  • Faith's Fetters doesn't stop static abilities, triggered abilities, or mana abilities from working. A mana ability is an ability that produces mana, not an ability that costs mana.
  • If the target permanent is an illegal target by the time Faith's Fetters tries to resolve, it doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent When this Aura enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

    Pacifism #575 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.28 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Prison Term #18 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardmarket / 2 EUR 0.55 EUR
    Tcgplayer / 5.49 USD 0.89 USD
    Cardkingdom 0.39 USD / 2.49 USD
    Manapool 0.26 USD / 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.