🤖 ManaHive AI
Equivalent cards to Proper Burial (White, Enchantment, Life gain when creatures die):
1. Requiem Angel (Creature, but triggers life gain with Spirit tokens)
2. Altar of Hope (Similar white enchantment, grants tokens — limited)
3. Martyr’s Bond (White, Enchantment, triggers off creatures dying, but for sacrifice effects, not life gain)
4. Requiem Diabolic (There isn’t a direct enchantment with exactly the same effect as Proper Burial in white, but closest is True Conviction for life gain, yet it uses lifelink.)
Closest direct effect is Proper Burial itself; most similar cards either gain life for all creatures dying (Falkenrath Noble, not white), or trigger on death but not for life. White usually uses Soul Warden/Soul's Attendant for life gain on creature enters, not dies.
6 Results
Falkenrath Noble
Proper Burial
Requiem Angel
Soul Warden
Soul's Attendant
True Conviction
Falkenrath Noble #29 Creature — Vampire Noble
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| Rarity: | Uncommon |
| Converted Cost: | 4 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.Proper Burial #16 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Whenever a creature you control dies, you gain life equal to that creature's toughness.Requiem Angel #11 Creature — Angel
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | 5/5 |
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| Layout: | Normal |
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Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.Soul Warden #2435 Creature — Human Cleric
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| Rarity: | Rare |
| Converted Cost: | 1 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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Whenever another creature enters, you gain 1 life.Soul's Attendant #7147 Creature — Human Cleric
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| Rarity: | Rare |
| Converted Cost: | 1 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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Whenever another creature enters, you may gain 1 life.True Conviction #1082 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 6 |
| Power/Toughness: | / |
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| Layout: | Normal |
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