🤖 ManaHive AI
"Find me cards equivalent to: Ral, Caller of Storms"
Here are equivalent cards to Ral, Caller of Storms that are blue and red (U/R) planeswalkers with similar card draw or damage abilities:
1. Ral, Izzet Viceroy
- [+1]: Draw a card, then discard a card.
- [-3]: Deal damage equal to the number of instant and sorcery cards in your graveyard.
- [-8]: Draw seven cards, and deal 7 damage to each opponent.
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Reason: Shares colors, draws cards, and deals variable damage.
2. Ral Zarek - [+1]: Tap or untap target permanent.
- [-2]: Ral Zarek deals 3 damage to any target.
- [-7]: Take two extra turns after this one.
-
Reason: Shares colors, can deal direct damage.
3. Jace, Architect of Thought (mostly blue, splashed in U/R decks) - [+1]: Opponent’s creatures get -1/-0.
- [-2]: Draw cards from top of library, opponent splits into piles.
-
Reason: Shares draw ability, often played in the same decks.
All these cards match the color identity and have abilities focused on drawing cards and/or dealing damage, similar to Ral, Caller of Storms.
Found Cards
4 Results
Jace, Architect of Thought
Ral Zarek
Ral, Caller of Storms
Ral, Izzet Viceroy
Jace, Architect of Thought #44 Legendary Planeswalker — Jace
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 4 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
+1 Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2 Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8 For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Ral Zarek #216 Legendary Planeswalker — Ral
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 4 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
+1 Tap target permanent, then untap another target permanent.
−2 Ral Zarek deals 3 damage to any target.
−7 Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Ral, Caller of Storms #265 Legendary Planeswalker — Ral
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 6 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: |
Rules
Prices
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
+1 Draw a card.
−2 Ral deals 3 damage divided as you choose among one, two, or three targets.
−7 Draw seven cards. Ral deals 7 damage to each creature your opponents control.
Ral, Izzet Viceroy #1 Legendary Planeswalker — Ral
Info
| Color: | |
| Identifies: | |
| Cost: |
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| Rarity: | Mythic |
| Converted Cost: | 5 |
| Power/Toughness: | / |
| Types: | |
| SubTypes: | |
| Languages: | |
| Layout: | Normal |
| Rank: | |
| Saltiness: | |
| Tokens: |
Rules
Prices
| Seller | Price |
|---|
Legalities
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Text
+1 Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3 Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8 You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."