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"Find me cards equivalent to: Ral, Crackling Wit Emblem"

Closest equivalent to Ral, Crackling Wit Emblem (type: Emblem, colorless, grants spells storm): No official MTG card currently creates an emblem with that exact ability.

However, here are emblems similar in color and function:

  • Ral, Izzet Viceroy Emblem (created by Ral, Izzet Viceroy; grants whenever you cast an instant or sorcery, it deals 4 to any target),
  • Jace, Cunning Castaway Emblem (creates a token whenever you cast a spell; blue planeswalker, for card color equivalence).

Closest storm enablers (not emblems, but grant storm ability):

  • Isochron Scepter (lets you repeatedly cast instants, combo piece for storm, colorless artifact),
  • Bonus Round (red; copies instant and sorceries, storm synergy),
  • Thousand-Year Storm (red/blue; copies spells for each spell cast before).


Reason:

No emblem grants global storm; planeswalkers/emblems are colorless and cards with similar function are usually blue/red.

Found Cards

3 Results

Bonus Round

Isochron Scepter

Thousand-Year Storm

Bonus Round #BBD-56 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A copy is created even if the spell that caused Bonus Round’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
  • Bonus Round’s ability will copy any instant or sorcery spell, not just one with targets.
  • If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. Its controller can’t choose a different one.
  • The controller of the copy can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • The controller of the spell that caused Bonus Round’s ability to trigger also controls the copy.
  • The copy that Bonus Round’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell (like Bonus Round’s ability itself) won’t trigger.
  • The copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • Prices

    Seller Price
    Tcgplayer 4.74 USD
    Cardkingdom 8.49 USD
    Cardmarket 4.41 EUR
    Manapool 4.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

    Isochron Scepter #36 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If Isochron Scepter leaves the battlefield while the activated ability is on the stack, the ability can still make a copy. On the other hand, if the imprinted card leaves the exile zone while the activated ability is on the stack, the copy can't be made.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
  • You cast the copy while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
  • Prices

    Seller Price
    Tcgplayer 27.17 USD
    Manapool 29.33 USD
    Cardkingdom 37.99 USD
    Cardmarket 14.87 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

    Thousand-Year Storm #207p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Copies are created even if the spell that caused Thousand-Year Storm's ability to trigger has been countered by the time that ability resolves. The copies resolve before the original spell.
  • If an effect instructs you to cast multiple spells, they're cast one at a time in any order.
  • If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied has an X whose value was determined as it was cast, the copies will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode or modes. You can't choose different ones.
  • Spells you've cast that were countered were still cast, and so will add copies when Thousand-Year Storm's ability resolves for later spells in the turn.
  • The copies that Thousand-Year Storm's ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell (such as that of Thousand-Year Storm itself) won't trigger.
  • The copies will have the same targets as the spell they're copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • Thousand-Year Storm's ability will copy any instant or sorcery spell, not just one with targets.
  • You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Prices

    Seller Price
    Tcgplayer / 8.39 USD 3.96 USD
    Manapool 26.64 USD
    Cardkingdom / 9.99 USD 2.99 USD
    Cardmarket / 3.2 EUR 1.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.