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"Find me cards equivalent to: Ral, Crackling Wit Emblem"

There are no direct equivalents to the Ral, Crackling Wit Emblem with colorless (C) identity and the effect Instant and sorcery spells you cast have storm.


Reason:

No existing emblem or card grants a global storm ability to your instant and sorcery spells. The closest existing card is Ral, Storm Conduit, but its emblem does not exist, and its abilities only copy spells, not give storm. Emblems are also almost exclusively associated with planeswalkers as loyalty ability ultimates, and there is no colorless planeswalker that creates an emblem like this.

Example of a real emblem:
Teferi, Hero of Dominaria Emblem – You get an emblem with 'Whenever you draw a card, exile target permanent an opponent controls.'

Summary:

  • Ral, Crackling Wit Emblem does not have real equivalents.
  • No colorless emblem gives storm to spells.
  • Closest colors would be blue/red (Izzet).
Found Cards

1 Results

Ral, Storm Conduit

Ral, Storm Conduit #211 Legendary Planeswalker — Ral

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If an effect copies a spell multiple times, as Finale of Promise may, Ral's first ability triggers that many times.
  • If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Ral's last ability will have the same mode or modes. You can't choose different ones.
  • Some spells instruct you to "copy target instant or sorcery spell." Because a spell is never a legal target for itself, you can't cast such a spell targeting itself to create a loop that causes Ral's first ability to trigger over and over.
  • The copies that Ral's last ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any additional costs for the copy created by Ral's last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Ral's first ability to trigger. That ability will trigger if you cast the copy, however.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 4.49 USD
    Cardmarket 0.74 EUR / 2.25 EUR
    Tcgplayer 1.16 USD / 2.62 USD
    Manapool / 1.86 USD 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
    +2 Scry 1.
    −2 When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.