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"Find me cards equivalent to: Rammas Echor, Ancient Shield"

Equivalent cards to Rammas Echor, Ancient Shield (Legendary, White, Artifact, card draw for casting spells, Wall/defender/exalted synergy) are rare, but here are similar options:
1. Mentor of the Meek – white; draws cards when small creatures enter.
2. Arcades, the Strategist – white/blue/green; draws cards with defender creatures.
3. Ephara, God of the Polis – white/blue; draws cards for creature entry each turn.
4. Brago's Representative – white; offers synergy with exalted.
5. Sight of the Scalelords – white/green; grants abilities to defenders.
6. Wall of Omens – white; creates card advantage with defender.
7. Sun Titan – white; recursion for defender creatures.
8. Rammas Echor, Ancient Shield – (base card for reference).


Reason: No exact match for all attributes, but these maximize combinations of artifact, white color, defender/wall/exalted, and card draw.

Found Cards

8 Results

Arcades, the Strategist

Brago's Representative

Ephara, God of the Polis

Mentor of the Meek

Rammas Echor, Ancient Shield

Sight of the Scalelords

Sun Titan

Wall of Omens

Arcades, the Strategist #371 Legendary Creature — Elder Dragon

Info

Color:
Identifies:
Cost:
Rarity: Special
Converted Cost: 4
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • Arcades's last ability doesn't actually change any creature's power. It changes only the amount of combat damage it assigns. All other rules and effects that check power or toughness use the real values. For example, Rabid Bite won't cause a creature with defender to deal damage equal to its toughness.
  • If Arcades leaves the battlefield after a creature with defender has attacked, that creature remains an attacking creature, although it will assign damage equal to its power.
  • Prices

    Seller Price
    Cardmarket 2.93 EUR / 22.83 EUR
    Cardkingdom 3.99 USD / 64.99 USD
    Manapool / 37.82 USD 2.98 USD
    Tcgplayer / 37.4 USD 3.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

    Brago's Representative #14 Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability is cumulative. For example, if you control two Brago’s Representatives, you’ll vote three times per vote.
  • The ability only affects spells and abilities that use the word “vote.” Other cards that involve choices, such as Archangel of Strife, are unaffected.
  • You make all your votes at the same time. Players who vote after you will know all of your votes when making their own.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.35 USD
    Tcgplayer / 1.74 USD 0.26 USD
    Manapool / 0.51 USD 0.15 USD
    Cardmarket / 2.5 EUR 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

    Ephara, God of the Polis #145 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/5
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Ephara's last ability checks at the beginning of each upkeep whether another creature entered the battlefield under your control last turn. If one did, it will trigger; otherwise, it won't. The ability will trigger only once no matter how many creatures entered the battlefield under your control that turn, as long as at least one did.
  • If a noncreature permanent you control (such as an Aura with bestow) becomes a creature, it will not cause Ephara's last ability to trigger the following turn. This is true even if that noncreature permanent became a creature the same turn it entered the battlefield.
  • The last ability will trigger regardless of what has happened to the creature that entered the battlefield on the previous turn. It doesn't matter whether it's still under your control or whether it's still on the battlefield.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
  • Prices

    Seller Price
    Manapool 4.12 USD / 14.54 USD
    Cardkingdom / 37.99 USD 6.49 USD
    Cardmarket 5.09 EUR / 12.77 EUR
    Tcgplayer / 23.73 USD 7.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

    Mentor of the Meek #170 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek's ability will trigger.
  • Mentor of the Meek's ability checks the power of the other creature only as it enters. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters won't cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Cardmarket 1.7 EUR
    Tcgplayer 4.81 USD
    Manapool 6.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Rammas Echor, Ancient Shield #549 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, exalted won't trigger if you attack with multiple creatures and all but one of them are removed from combat.
  • If Rammas Echor was the second spell you cast in a turn, its first ability won't trigger that turn.
  • Spells that were cast before Rammas Echor, Ancient Shield entered the battlefield count. If Rammas Echor was the first spell you cast in a turn, the next spell you cast that turn is your second spell.
  • Prices

    Seller Price
    Manapool 12.24 USD
    Cardkingdom 19.99 USD
    Tcgplayer 17.35 USD
    Cardmarket 15.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

    Sight of the Scalelords #207 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.43 USD / 4.8 USD
    Cardmarket / 2.31 EUR 0.46 EUR
    Manapool 0.25 USD / 3.27 USD
    Cardkingdom / 11.99 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

    Sun Titan #178 aka. Sunny-T Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If a card in your graveyard has no mana symbols in its upper right corner (because it's a land card, for example), its mana value is 0.
  • If the mana cost of a card in your graveyard includes {X}, X is considered to be 0.
  • The mana value of a card in your graveyard is determined solely by the mana symbols printed in its upper right corner. The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.39 EUR
    Tcgplayer 0.35 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

    Wall of Omens #138 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.22 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature enters, draw a card.