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"Find me cards equivalent to: Raphael, Ninja Destroyer"

Equivalent cards to Raphael, Ninja Destroyer (red, legendary, deals with blocking and generating mana when damaged):
1. Neheb, the Eternal — Generates red mana equal to damage dealt to opponents.
2. Godo, Bandit Warlord — Forces blocks via extra combats.
3. Akoum Warrior // Akoum Teeth — Has forced block effects in red.
4. Raphael, Ninja Destroyer (for reference) — Must be blocked, gives red mana when damaged (Enrage flavor).


Reason: All are red legendary creatures, and interact with combat or mana generation upon combat or being damaged.

Found Cards

3 Results

Godo, Bandit Warlord

Neheb, the Eternal

Raphael, Ninja Destroyer

Godo, Bandit Warlord #1200 Legendary Creature — Human Barbarian

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Barbarian
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Unlike many effects that grant additional combat phases, you don't get an additional main phase with Godo, Bandit Warlord's ability. The additional combat phase happens immediately after the first combat phase.
  • Prices

    Seller Price
    Manapool / 12.34 USD 11.78 USD
    Cardkingdom / 21.99 USD 17.99 USD
    Cardmarket / 10.63 EUR 10.81 EUR
    Tcgplayer 12.7 USD / 12.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, thenshuffle Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

    Neheb, the Eternal #104s Legendary Creature — Zombie Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Afflict

    Rules

  • Afflict causes the defending player to lose life; it's not damage or combat damage.
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
  • If multiple creatures block a creature with afflict, afflict triggers only once.
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
  • Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • Prices

    Seller Price
    Cardkingdom 24.99 USD
    Cardmarket 9.85 EUR
    Tcgplayer 19.69 USD
    Manapool 11.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.

    Raphael, Ninja Destroyer #218 Legendary Creature — Mutant Ninja Turtle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Ninja
  • Turtle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If lethal damage is dealt to Raphael, his enrage ability will still trigger.
  • If multiple sources deal damage to Raphael at the same time, most likely because multiple creatures blocked him, his enrage ability will trigger only once.
  • Prices

    Seller Price
    Cardkingdom / 6.99 USD 3.99 USD
    Manapool / 7.04 USD 4.37 USD
    Tcgplayer 6.43 USD / 8.56 USD
    Cardmarket 3.34 EUR / 5.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much . Until end of turn, you don't lose this mana as steps and phases end.