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"Find me cards equivalent to: Ratonhnhaké꞉ton"

Cards equivalent to Ratonhnhaké꞉ton (Esper colors: B, U, W; legendary, supports Equipment, unblockability/hexproof, and tokens) include:
1. Alela, Artful Provocateur – Esper, creates tokens and synergizes with artifacts/enchantments.
2. Satoru Umezawa – Granting unblockable (Ninjutsu) and value on hitting players.
3. Kels, Fight Fixer – Legendary Assassin in B/U, cares about creature deaths.
4. Sharuum the Hegemon – Esper, artifact recursion.
5. Sythis, Harvest’s Hand – Not Esper, but for comparison in legendary, value on triggers (ignore for strict Esper matches).
6. Zur the Enchanter – Esper, evasive attacker, toolbox for value.
7. Ertai Resurrected – Esper, legendary, versatile but not as token-focused.

None are 100% equivalent, but these are the most similar in color/lethality/legendary status/token/equipment support. Ratonhnhaké꞉ton is most unique for its specific assassin and Equipment synergy.

Found Cards

7 Results

Alela, Artful Provocateur

Ertai Resurrected

Kels, Fight Fixer

Ratonhnhaké꞉ton

Satoru Umezawa

Sharuum the Hegemon

Zur the Enchanter

Alela, Artful Provocateur #1197 Legendary Creature — Faerie Warlock

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Faerie
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch Flying Lifelink

    Rules

  • A spell that's both an artifact and an enchantment spell causes Alela's last ability to trigger only once.
  • Alela's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket 12.77 EUR
    Manapool 17.93 USD
    Tcgplayer 18.93 USD
    Cardkingdom 21.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

    Ertai Resurrected #199p Legendary Creature — Phyrexian Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted. Similarly, the replacement effect that prevents a creature with a stun counter on it from untapping can’t be countered.
  • Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.
  • If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.
  • Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.
  • Prices

    Seller Price
    Cardmarket 0.95 EUR / 0.63 EUR
    Cardkingdom / 2.99 USD 1.29 USD
    Tcgplayer / 0.37 USD 3.38 USD
    Manapool 1.54 USD / 2.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When Ertai Resurrected enters, choose up to one — •Countertarget spell, activated ability, or triggered ability. Its controller draws a card. •Destroyanother target creature or planeswalker. Its controller draws a card.

    Kels, Fight Fixer #15 Legendary Creature — Azra Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Azra
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
  • If you sacrifice Kels, its middle ability triggers. It also triggers for any other creatures you sacrifice at the same time. You can sacrifice Kels to pay the cost of its own ability.
  • If you sacrifice a permanent as part of a spell or activated ability's cost, Kels's middle ability will resolve before that spell or ability.
  • Kels's middle ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Kels's last ability.
  • While resolving Kels's middle ability, you can't pay {U/B} more than once to draw more than one card.
  • You can activate Kels's last ability even if nothing's about to destroy it and even if it already has indestructible.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.29 USD
    Cardmarket / 0.12 EUR 0.29 EUR
    Manapool 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever yousacrificea creature, you may pay . If you do, draw a card. ( can be paid with either or .) ,Sacrificea creature: Kels gains indestructible until end of turn.

    Ratonhnhaké꞉ton #62 Legendary Creature — Human Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You don't choose a target for Ratonhnhaké:ton's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you create an Assassin token this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • You may target an Equipment card with the reflexive triggered ability that can't legally be attached to the Assassin token. If you do, it will enter the battlefield unattached.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer / 0.39 USD 0.36 USD
    Cardmarket 0.36 EUR / 0.47 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

    Satoru Umezawa #2283 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
  • Once you activate a ninjutsu ability, no player can affect that ability by removing Satoru Umezawa from the battlefield. Even if Satoru leaves the battlefield before it resolves, you'll still be able to put the creature onto the battlefield tapped and attacking.
  • Puff of smoke not included.
  • Satoru Umezawa's triggered ability triggers whenever you activate a ninjustsu ability, and it will resolve before that ability resolves. The card with ninjustsu will still be in your hand while resolving the ability and must remain revealed until the ninjutsu ability resolves or is otherwise removed from the stack.
  • The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • Prices

    Seller Price
    Manapool / 2.08 USD 2.03 USD
    Cardkingdom 1.49 USD / 2.49 USD
    Tcgplayer 1.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

    Sharuum the Hegemon #11 Legendary Artifact Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Sharuum the Hegemon is put into your graveyard as a state-based action immediately after Sharuum the Hegemon enters the battlefield (most likely due to the "legend rule") it can be the artifact card targeted by its own ability.
  • Prices

    Seller Price
    Manapool 4.04 USD
    Cardkingdom 5.99 USD
    Cardmarket 1.98 EUR
    Tcgplayer 7.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When Sharuum enters, you may return target artifact card from your graveyard to the battlefield.

    Zur the Enchanter #10 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you put an Aura card onto the battlefield with Zur's ability, you choose what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in your library.
  • Prices

    Seller Price
    Manapool 3.74 USD
    Tcgplayer 5.19 USD
    Cardmarket 1.73 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, thenshuffle