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"Find me cards equivalent to: Raven's Run"

Equivalent cards to Raven's Run (Plane — Shadowmoor, colorless, Planechase card):

  • Glen Elendra — Another Shadowmoor-based Planechase card; type and colorless like Raven's Run.
  • Fields of Summer — Also a Plane — Lorwyn, colorless, similar style for Planechase.


Reason: Planechase planes are unique, but these are equivalent in type, color, and set flavor. No standard cards have the exact effect, only other colorless Planes.

Found Cards

3 Results

Fields of Summer

Glen Elendra

Raven's Run

Fields of Summer #24 Plane — Moag

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Moag
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Tcgplayer 7.71 USD
    Cardmarket / 0.59 EUR 2.26 EUR
    Cardkingdom 1.79 USD
    Manapool 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.

    Glen Elendra #28 Plane — Lorwyn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Lorwyn
  • Languages:
    Layout:
    Planar

    Rules

  • If either target is no longer on the battlefield or is otherwise an illegal target when the chaos ability resolves, the exchange won’t happen. No creatures will change controllers. If both targets are illegal, the ability won’t resolve.
  • Prices

    Seller Price
    Manapool 1.89 USD
    Cardkingdom 1.49 USD
    Cardmarket / 0.25 EUR 1.94 EUR
    Tcgplayer 2.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own.

    Raven's Run #31 Plane — Shadowmoor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Shadowmoor
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • Damage from creatures with wither affects players and planeswalkers normally.
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If the source of the damage is still on the battlefield at the time that damage is dealt, its characteristics are checked to see if it has wither. If the source has left the battlefield by then, its last existence on the battlefield is checked to see if it had wither.
  • Multiple instances of wither are redundant.
  • Since damage from a creature with wither is real damage, it follows all the other rules for damage. It can be prevented or redirected. When it's dealt, it will cause "Whenever [this creature] deals damage" and "Whenever [this creature] is dealt damage" abilities to trigger.
  • The -1/-1 counters that result from wither remain on the damaged creature indefinitely. They won't be removed if the creature regenerates or the turn ends.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Wither applies to any damage, not just combat damage.
  • You must target three different creatures when the chaos ability triggers, even if that means you have to target creatures you control. If you can't target three creatures (because there are just two creatures on the battlefield, perhaps), the ability is removed from the stack and does nothing.
  • Prices

    Seller Price
    Tcgplayer 7.98 USD
    Cardkingdom 9.49 USD
    Cardmarket 1.98 EUR
    Manapool 5.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever chaos ensues, put a -1/-1counteron target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.