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"Find me cards equivalent to: Reins of the Vinesteed"

Equivalent cards to Reins of the Vinesteed (green, Aura, +2/+2, some form of recursion on death) are:

  • Rancor: Enchant creature, enchanted creature gets +2/+0 and trample, returns to hand when put into graveyard from battlefield.
  • Dragon Mantle: While red, is similar in that it returns to your hand from graveyard, though different in effect.
  • Aspect of Hydra: Not an Aura and not recursive, for reference.
  • Alpha Authority: Aura, green, but gives hexproof instead of recursion or stats.

Closest direct equivalents in green are Rancor and Launch the Fleet (white, recursion via Strive; not green, so not included).
No other green Aura matches the exact recursion condition, but Rancor is the functional equivalent for recursion and Aura stats.

Found Cards

6 Results

Alpha Authority

Aspect of Hydra

Dragon Mantle

Launch the Fleet

Rancor

Reins of the Vinesteed

Alpha Authority #114 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.34 USD / 8.79 USD
    Manapool 1.1 USD / 6.66 USD
    Cardkingdom 2.99 USD / 11.99 USD
    Cardmarket / 7.11 EUR 2.95 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

    Aspect of Hydra #117 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • The value of X is calculated as Aspect of Hydra resolves. The bonus won’t change later in the turn, even if your devotion to green does.
  • Prices

    Seller Price
    Tcgplayer / 1.45 USD 0.27 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket 0.14 EUR / 1.41 EUR
    Manapool / 0.33 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

    Dragon Mantle #119 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the target creature is an illegal target by the time Dragon Mantle tries to resolve, it doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer / 0.38 USD 0.12 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.12 EUR / 0.43 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, draw a card. Enchanted creature has ": This creature gets +1/+0 until end of turn."

    Launch the Fleet #188★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Although the tokens are attacking, they were never declared as attacking creatures (for purposes of abilities that trigger whenever a creature attacks, for example).
  • If a spell or ability allows you to cast a strive spell without paying its mana cost, you must pay the additional costs for any targets beyond the first.
  • If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.
  • If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.
  • You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.
  • You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker the original creature is attacking.
  • Prices

    Seller Price
    Manapool 2.57 USD
    Tcgplayer 2.61 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

    Rancor #82 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature this Aura would enchant is an illegal target by the time Rancor tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so it won't be put into a graveyard from the battlefield and its ability won't trigger.
  • Prices

    Seller Price
    Manapool / 2.53 USD 1.23 USD
    Tcgplayer 2.48 USD / 4.38 USD
    Cardkingdom / 4.49 USD 3.49 USD
    Cardmarket 1.39 EUR / 2.93 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

    Reins of the Vinesteed #134 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • As the triggered ability resolves, check which creatures on the battlefield have any of the creature types that the previously enchanted creature had as it left the battlefield. If that creature was a Goblin Rogue, for example, Reins of the Vinesteed can be returned to the battlefield attached to either a Goblin creature or a Rogue creature.
  • Reins of the Vinesteed's last ability triggers if it and the creature it's enchanting are both put into the graveyard at the same time, or if the creature it's enchanting is put into the graveyard but Reins of the Vinesteed isn't. (In the second case, Reins of the Vinesteed is then put into the graveyard as a state-based action.)
  • This triggered ability doesn't target a creature. You may return Reins of the Vinesteed to the battlefield attached to a creature that has shroud, for example. However, the creature must be able to be legally enchanted by Reins of the Vinesteed. You can't return Reins of the Vinesteed to the battlefield attached to a creature that has protection from green, for example.
  • You can choose to return Reins of the Vinesteed to the battlefield attached to a creature another player controls. You still control Reins of the Vinesteed. When that creature is put into a graveyard, the ability of Reins of the Vinesteed will trigger again and you'll be able choose another creature for the Aura to enchant.
  • Prices

    Seller Price
    Tcgplayer / 0.23 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.27 EUR 0.14 EUR
    Manapool / 0.21 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.