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"Find me cards equivalent to: Restoration Seminar"

Cards equivalent to Restoration Seminar (white, returns nonland permanents from graveyard to battlefield):
1. Brought Back (Returns two permanents that went to the graveyard this turn to the battlefield; instant)
2. Second Sunrise (Returns all permanents that went to graveyard this turn to battlefield; instant)
3. Resurrection (Returns target creature card from graveyard to battlefield; sorcery, but creature only)
4. Karmic Guide (Returns one creature from graveyard to battlefield; on creature)
5. Sevinne's Reclamation (Returns permanent with CMC 3 or less from graveyard to battlefield; flashback)

None are Lesson or copy the exact effect, but all fit the color and return nonland permanents or creatures to the battlefield. Restoration Seminar is included for reference.

Found Cards

6 Results

Brought Back

Karmic Guide

Restoration Seminar

Resurrection

Second Sunrise

Sevinne's Reclamation

Brought Back #1 Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If you return an Aura this way, you choose what the Aura will enchant just before it enters, but you can't choose any permanent cards that will enter at the same time as that Aura. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
  • Permanent spells that were countered earlier in the turn never entered the battlefield, so they won't be legal targets for Brought Back.
  • Prices

    Seller Price
    Manapool / 1.3 USD 1.02 USD
    Cardkingdom / 4.99 USD 1.29 USD
    Cardmarket 1.59 EUR / 2.65 EUR
    Tcgplayer 1.89 USD / 2.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.

    Karmic Guide #151 Creature — Angel Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Echo Flying Protection

    Rules

  • Paying for echo is always optional. When the echo triggered ability resolves, if you can't pay the echo cost or choose not to, you sacrifice that permanent.
  • Your permanent's echo ability will trigger at the beginning of your upkeep if it entered the battlefield since the beginning of your last upkeep, or if you gained control of it since the beginning of your last upkeep.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.4 EUR
    Manapool 0.15 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep,sacrificeit unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

    Restoration Seminar #30p Sorcery — Lesson

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
  • Lesson
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Paradigm

    Rules

  • Each spell with paradigm has the Lesson subtype. The Lesson subtype appears on instants and sorceries and has no inherent rules meaning. Other effects (such as the learn ability from the original Strixhaven release) may refer to it.
  • Once a spell with paradigm has resolved, it doesn't matter what happens to the card in exile. Even if the card leaves exile, the delayed triggered ability will still trigger during each of your first main phases, and the copy will still be created.
  • Paradigm creates a delayed triggered ability that triggers at the beginning of each of your first main phases for the rest of the game. When that ability resolves and the copy is created, you can choose not to cast the copy. In that case, the copy will cease to exist the next time state-based actions are checked. The delayed triggered ability will still trigger again at the beginning of your first main phase on your next turn regardless.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD / 4.99 USD
    Manapool / 5.98 USD 4.73 USD
    Tcgplayer 5.28 USD / 8.1 USD
    Cardmarket 2.15 EUR / 2.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target nonland permanent card from your graveyard to the battlefield. Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

    Resurrection #A14 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature card from your graveyard to the battlefield.

    Second Sunrise #MRD-20 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 3.24 USD
    Cardkingdom 4.49 USD
    Tcgplayer 4.31 USD
    Cardmarket 1.65 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

    Sevinne's Reclamation #170 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • If a card in a graveyard has {X} in its mana cost, X is considered to be 0.
  • If the target card is an illegal target by the time Sevinne's Reclamation tries to resolve, the spell doesn't resolve. You won't copy it if you cast it from a graveyard.
  • If you cast Sevinne's Reclamation from your graveyard, any abilities that trigger as the permanent card returns to the battlefield will resolve before the copy of Sevinne's Reclamation resolves but after new targets for the copy have been chosen.
  • The copy that Sevinne's Reclamation creates is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy wasn't cast from a graveyard, so it won't make another copy of itself.
  • A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
  • "Flashback [cost]" means "You may cast this card from your graveyard if the resulting spell is an instant or sorcery spell by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Cardmarket 0.42 EUR
    Tcgplayer 0.42 USD
    Cardkingdom 0.69 USD
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)