🤖 ManaHive AI
Equivalent cards to Rite of Harmony (Instant, Green/White, card draw with creature or enchantment triggers, or flashback):
1. Beast Within — Not equivalent, as it's removal, not card draw.
2. Season of Growth — Close, but it's an enchantment, not an instant.
3. Momentous Fall — Instant, green, draws cards for sacrificing a creature, but not a trigger for creature/enchantment entering.
4. Genesis Wave — Green, not an instant, no G/W.
5. Savage Summoning — Not card draw, only buffs/new creature.
6. Call to the Feast — Makes tokens, no card draw.
7. Return of the Wildspeaker — Instant, Green, draws for non-human creature, not a trigger.
8. Harmonize — Green, sorcery, just draws.
9. Camouflage — No card draw.
Closest equivalents in similar design (though not perfect, as this effect is rare):
- Glimpse of Nature (Green, not an instant, triggers on creature entering/casting);
- Welcoming Vampire (White, not instant, triggers on small creatures entering, draws a card).
Summary: There are no direct equivalents as instants in GW that draw when creatures/enchantments enter this turn, with flashback. Rite of Harmony is unique for its combination of color, timing, and effect. Glimpse of Nature is the closest, but it's a sorcery-speed effect and mono-green.
12 Results
Beast Within
Call to the Feast
Camouflage
Genesis Wave
Glimpse of Nature
Harmonize
Momentous Fall
Return of the Wildspeaker
Rite of Harmony
Savage Summoning
Season of Growth
Welcoming Vampire
Beast Within #169 Instant
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| Converted Cost: | 3 |
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.Call to the Feast #219 Sorcery
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Create three 1/1 white Vampire creature tokens with lifelink.Camouflage #480 Instant
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| Converted Cost: | 1 |
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Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)Genesis Wave #122 Sorcery
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Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.Glimpse of Nature #118 Sorcery
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Whenever you cast a creature spell this turn, draw a card.Harmonize #175 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 4 |
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Draw three cards.Momentous Fall #197 Instant
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| Converted Cost: | 4 |
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As an additional cost to cast this spell,sacrificea creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.Return of the Wildspeaker #115 Instant
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| Converted Cost: | 5 |
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Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.Rite of Harmony #94072 Instant
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Whenever a creature or enchantment you control enters this turn, draw a card. FlashbackSavage Summoning #194 Instant
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This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters with an additional +1/+1counteron it.Season of Growth #191 Enchantment
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Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Whenever you cast a spell that targets a creature you control, draw a card.Welcoming Vampire #140 Creature — Vampire
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 2/3 |
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