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"Find me cards equivalent to: Rogue's Passage"

Equivalent cards to Rogue's Passage (colorless lands that grant unblockable or similar evasion) include:

  • Access Tunnel — Similar ability but restricted to creatures with power 3 or less.
  • Witch's Clinic — Grants lifelink, not unblockable, but is a colorless utility land.
  • Detection Tower — Alters hexproof/shroud, not unblockable, but interacts with blocking.
  • Sea Gate Wreckage — Utility land, does not grant unblockable.

Rogue's Passage remains unique for granting unblockable to any creature. Access Tunnel is the closest equivalent.

Found Cards

5 Results

Access Tunnel

Detection Tower

Rogue's Passage

Sea Gate Wreckage

Witch's Clinic

Access Tunnel #9 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature's power is greater than 3 as Access Tunnel's second ability tries to resolve, the ability doesn't resolve. However, if instead the creature's power is raised above 3 after the ability resolves, it still can't be blocked that turn.
  • Once a creature with power 3 or less has been blocked, Access Tunnel's second ability won't cause it to become unblocked.
  • Prices

    Seller Price
    Manapool 0.78 USD
    Cardmarket 0.26 EUR / 2.24 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature with power 3 or less can't be blocked this turn.

    Detection Tower #249 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Detection Tower’s last ability doesn’t change the characteristics of any permanents, the set of creatures affected by it is constantly updated. Creatures that come under your opponents’ control later in the turn can be targeted as though they didn’t have hexproof.
  • Creatures your opponents control with “hexproof from [quality]” abilities can be targeted as though they didn’t have those abilities as well.
  • Your opponents and creatures your opponents control don’t actually lose hexproof, although you will ignore hexproof for purposes of choosing targets of spells and abilities you control.
  • Prices

    Seller Price
    Manapool 2.37 USD / 5.3 USD
    Cardkingdom 2.79 USD / 5.99 USD
    Cardmarket / 2.47 EUR 1.64 EUR
    Tcgplayer / 3.96 USD 2.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

    Rogue's Passage #400 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.35 EUR
    Manapool 0.33 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target creature can't be blocked this turn.

    Sea Gate Wreckage #177 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It doesn’t matter how many cards are in your hand as the last ability resolves. For example, if you have no cards in hand and control two Sea Gate Wreckages, you can activate the last ability of each of them. You’ll draw a card as each ability resolves.
  • Prices

    Seller Price
    Cardmarket / 1.21 EUR 0.28 EUR
    Tcgplayer / 0.52 USD 0.28 USD
    Cardkingdom / 0.99 USD 0.79 USD
    Manapool 0.18 USD / 0.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . ( represents colorless mana.) , : Draw a card. Activate only if you have no cards in hand.

    Witch's Clinic #325 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 12.09 USD
    Cardmarket / 11 EUR 11.41 EUR
    Cardkingdom 17.99 USD
    Tcgplayer 12.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Target commander gains lifelink until end of turn.