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"Find me cards equivalent to: Sanctum of All"

There are no exact equivalents to Sanctum of All because it uniquely cares about Shrines and has a five-color identity. The closest cards are legendary Shrine enchantments with a five-color identity:

  • Sanctum of All (your searched card)
  • No other five-color Shrine exists.

Closest by effect (with related theme - Shrine support, five-color Legendary Enchantment):

  • None. All other Shrines are mono-color.

Closest by synergy (multi-color enchantments that fetch or double triggers):

  • Primevals' Glorious Rebirth (returns all legendary permanents from graveyard, inc. Shrines)
  • Jodah, the Unifier (legendary support, five-color legend)
  • Esika, God of the Tree // The Prismatic Bridge (five-color, legendary, supports synergy)


Reason:
Only Sanctum of All fetches Shrines and doubles triggers; others are single-color or broadly support legendaries/enchantments.

Found Cards

3 Results

Jodah, the Unifier

Primevals' Glorious Rebirth

Sanctum of All

Jodah, the Unifier #203p Legendary Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Both Jodah, the Unifier’s triggered ability and the spell cast with that ability resolve before the spell that caused the ability to trigger, even if the original spell was countered in response.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the legendary nonland card exiled this way is a modal double-faced card, and the back face is also a nonland card face, you may cast either face, even if the back face isn’t legendary.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
  • If you choose not to cast the card, it remains in exile. The rest of the cards will be put on the bottom of your library in a random order.
  • If you exile your entire library without exiling a legendary nonland card with lesser mana value, you will randomize the exiled cards and they again become your library, ending the effect. You will not continue to exile and shuffle your library forever.
  • The legendary nonland card exiled may be cast immediately. If you do not cast it immediately, you don’t get to cast it at a later time.
  • The mana value of the spell that caused the ability to trigger is determined only by its mana cost, no matter what the total cost to cast the spell was. If that spell had an {X} in its cost, include the chosen value for X when determining its mana value.
  • The types and mana value of a double-faced card in exile are determined by the characteristics of its front face. The mana value of a split card is the total mana value of both halves of the split card added together.
  • You exile the cards face up. All players will be able to see them.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 4.49 USD
    Tcgplayer 3.14 USD / 3.42 USD
    Cardmarket / 2.49 EUR 1.67 EUR
    Manapool 3.06 USD / 3.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.

    Primevals' Glorious Rebirth #201 Legendary Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All of the permanents put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other.
  • Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
  • You can't cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won't affect that spell.
  • You must return all legendary permanent cards to the battlefield, even if the “legend rule” will put some right back into your graveyard. If any abilities triggered from the legendary permanents entering the battlefield, those abilities will be put onto the stack after applying the “legend rule.”
  • Prices

    Seller Price
    Cardmarket 0.81 EUR / 3.3 EUR
    Tcgplayer 1.29 USD / 5.73 USD
    Cardkingdom / 6.99 USD 1.99 USD
    Manapool 0.6 USD / 3.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.

    Sanctum of All #82020 Legendary Enchantment — Shrine

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Shrine
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the Shrine you put onto the battlefield with Sanctum of All's first ability during your upkeep has an ability that triggers at the beginning of your upkeep, it won't trigger during that upkeep.
  • Triggered abilities use the word “when,” “whenever,” or “at.” They're often written as “[Trigger condition], [effect].” Replacement effects, using “instead” or “as,” aren't affected. Activated abilities (written as “Cost: Effect”) of Shrines you control are also not affected.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way,shuffle If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.